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Inspired by Hero Quest, a game for Android and Windows Phone

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: Inspired by Hero Quest, a game for Android and Windows P

Postby Conan » June 11th, 2014, 9:35 pm

This post is about Spells:

Either "mana" cost, or multiple cards of the same type would probably work. Personally, I like the card idea (like picking up more cards randomly in a dungeon), because it makes me feel like I am playing Hero-Quest. But if you like the "mana" idea, that is fine too. Essentially they are the same concept.
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Re: Inspired by Hero Quest, a game for Android and Windows P

Postby Conan » June 11th, 2014, 9:38 pm

This post is about music:

Yay! Please thank those "great guys" who contribute all the musics! They made some awesome pieces!
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Re: Inspired by Hero Quest, a game for Android and Windows P

Postby Conan » June 11th, 2014, 9:44 pm

This post is about Weapons:

Your current categories look fine! Simplicity is best. Hey, This is what we like about Hero-Quest!
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Re: Inspired by Hero Quest, a game for Android and Windows P

Postby Conan » June 11th, 2014, 9:54 pm

This post is about Spells:

Apart from the original: Fire, Water, Air, Earth; what about adding something like: Lightning (for frying mermans, evil eel types of aquatic monsters), Wood (herbal healing etc), Metal (fingers of Midas, etc), Death (sudden death regardless of Body Point/HP etc) etc? (we are now glad to have the Assassin's Poison cards, and the Cleric's Zzap-on-screen-undeads in AQ1)
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Re: Inspired by Hero Quest, a game for Android and Windows P

Postby nante » June 11th, 2014, 10:33 pm

Hi,
thanks again, I didn't know that website. Unfortunately I think it's quite more complex than just cut/copy/paste if you want a good result, but I will give it a try.
I will keep you posted on the progress, at the moment I'm stuck with the user interface, it's a big deal to fill a small mobile screen with so many elements and keeping it good looking.

Any UI expert is welcome to help :-D

:chaoswarrior:


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Re: Inspired by Hero Quest, a game for Android and Windows P

Postby nante » June 11th, 2014, 10:37 pm

Here is the current monster list. They are all examples taken from google images, the actual monsters will be created brand new:

https://drive.google.com/file/d/0B_nGkyqYxoHoV1JXM3I2YV9vNkE/edit?usp=sharing

There should be a few variants of every monster to give more variety.

Looks fine? (Please don't add new creatures as it would take extra time to draw. Can replace some, if needed)


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Re: Inspired by Hero Quest, a game for Android and Windows P

Postby Conan » June 12th, 2014, 1:13 am

This post is about Monsters:

Hey nante, the current roster looks fine! All Hero-Quest style Monsters! That is all we needed!

Question: What is the ghoul (good) and minotaur (good)? Are they good guys?
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Re: Inspired by Hero Quest, a game for Android and Windows P

Postby Conan » June 12th, 2014, 1:14 am

This post is about UI:

nante, what are you planning on putting on the UI?
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Re: Inspired by Hero Quest, a game for Android and Windows P

Postby nante » June 12th, 2014, 4:35 am

Ghoul and Minotaur should be summoned by the evoker, so they play on the heroes' side.

I plan to re-design the whole UI to make it easier and faster to use. There won't be so many "full screen" dialogs. The market and equipment screen are going to change as well. It's basically a brand new game :D

I'm trying to check warhammer quest (iOS only), dungeon hunter 4 and other games, which are obviously of another league but have many nice ideas to organise the User Interface.


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Re: Inspired by Hero Quest, a game for Android and Windows P

Postby HeroQuestFrance » June 15th, 2014, 7:16 am

You also have DWARF QUEST available soon on STEAM.
It's a short dungeon crawl in which you control a dwarf in a dungeon.

The second sequel project was planed on a crowdfunding plateform but it fails.
The author said he's still working on something more elaborate but it will take more time.


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