I went looking yesterday for those special colored
dice that someone had found for playing HQ...and I noticed
that the last post on that thread stated that there was no reply from the website selling those
dice. Not sure if
this will always be the case...such a shame, as I was actually going to be a full set.
However...last night I spent some time working on some ideas, and thought I would pass them along.
Since those colored
dice might not be available through the website...
Another option for
dice that I have found is simply to buy some colored
dice (either normal or blanks) and use small stickers to place the
combat-die faces on them. It would be easy enough to figure out
what size one would need to print tiny squares or circles that would
fit onto the die face, and then use some sticker-back printer paper
to print off whatever you needed.
**This is the option I'm thinking of going with.
combat dice faces - sticky paper - a.pdf
I also created spinners that you could use. The only problem I see with these, I thought of this
this morning AFTER all the work to make them, is that someone would have to spin the spinner
more than once most of the time. Kind of a pain, and I don't know if even I would want to go
through that...but it is another option.
I also found where you can buy the spinner arrows:
http://www.amazon.com/School-Specialty- ... B002GJFAKS8 spinner arrows for board game spinner - $7
combat spinner.pdf
Another option: Combat Cards. And guess what...I already made these for you too.
These have the same problem as the spinner - one would have to draw a card and reshuffle
the small "deck" more than once most of the time...again, quite a pain. BUT...it is an option.
combat cards.pdf
One last idea:
Another way to offer weaker or stronger rolls to
heroes and/or monsters is to use what I call
roll classes. Unfortunately, this does negate the
use of the HQ combat
dice, but that is the price to
pay for being able to add some depth to the game
without taking away from the simplicity too much.
Roll classes use simple six-sided
dice. The roller
is simply looking for different sets of numbers
based on the proper roll class.
A = 1-3/4-6 (possible 2)
B = 1-2/3-4/5-6 (possible 3)
C = 1/2-3/4-5/6 (possible 4)
D = 1/2/3-4/5/6 (possible 5)
E = roll as normal (possible 6)
F = E + A (possible 8)
G = E + B (possible 9)
and so on.
This allows for as many roll classes you your group
would like to have, and so allows for a wide variety
of options and effects.
For example, a normal dagger would use Roll Class A.
A successful attack might be 4-6, while an unsuccessful
attack might be 1-3. Now, lets suppose you want to use
a rule that says the dagger might be lost or broken when
thrown. You could use Roll Class C for this. A roll of
1 is unsuccessful and the dagger is broken. 6 is a
successful attack, but the dagger is broken. 2-3 is
simply unsuccessful, but the dagger is not broken. 4-5
is successful, and the dagger is not broken.
In this way, breaking the dagger would be harder to do
than not breaking it (2 in 6 chance, as opposed to a
4 in 6 chance), but the chance is there just the same.
This would allow for a wide variety of monster abilities,
as well. Suppose a normal goblin uses roll class A for
his attacks and defenses. A goblin warrior might use
roll class B. Not a lot of change, but enough to make
a difference. And perhaps the goblin tribe leader uses
roll class C.
This would also allow for a very simple use of an advancement
system, where each level the hero moves up a roll class in
certain areas.
AND...just throwing more thoughts out there...you could institute
rollings for poisons and diseases a little easier.
Suppose the hero starts with roll class A with a Body Point
score of 2, and moves up one roll class with every 2 points.
So the wizard would use roll class B, the elf and the dwarf
would use roll class C, and the barbarian would use roll class
D. If you wanted to indicate that Dwarves have a better bodily
constitution when it comes to poison, they could use roll class
D, as well (saying simply that they have +1 roll class).
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