Thanks for the patience guys! Yes, I am really busy, but managed to find some time for a bit more crunching and writing. But first, answers.
Daedalus wrote: It's interesting how at higher Hero Defend Dice and Attack Dice combinations the differences in the monster slaying costs even out. The top right of the table shows this with a Goblin, Skeleton, and Zombie all having identical slaying costs of . 2 and .1. Anybody designing a Quest for powerful Heroes should take note.
I agree, they should

The truth is that the msc for Goblins, Skeletons, and Zombies do not become totally identical, they still differ on maybe the third or fourth digit, but we cannot see that in the tables as the numbers here do not have that many digits. Another point is that, in order to have enough precision for more digits, the calculations would have to run an extra many million times.
Daedalus wrote: It's also worth noting that slaying costs for weaker monsters are identical with different Hero combat dice combinations, as long as the dice totals are the same. For instance, a Goblin's slaying cost is .3 vs. any combat dice combination that totals 6, .2 vs. a dice combo of 7 or 8, and .1 vs. a combo of 9.
I wouldn't count on this as a rule. Again, not all decimals are shown (or calculated), and since there are different probabilities for being lucky with attack dice as opposed to defence dice, I would expect just summing them would give inaccuracies. These inaccuracies might only become visible for reeeally powerful heroes though. (Or kick in when we combine a lot of msc numbers in further calculations)
Daedalus wrote: One thing I'm wondering is how does the number of weaker monsters compare to the smaller number of multiple BP monsters. By this I mean does a single Hero with 2 Attack Dice and 3 Defend Dice set against 1 NA Chaos Warrior (msc=6) fair equally well against 6 Orcs (msc+1), or 12 Goblins (msc=.5)? A Hero has just one attack on his turn, so the most Goblins he can kill is one, even if he rolls 2 Skulls and must waste one. Those 2-skull events are applied more efficiently against a NA Chaos Warrior that has a 4 in 6 chance of defending and has 3 Body Points. Does the computer model already reflect this advantage granted to weaker, but more numerous monsters?
Interesting thoughts! For me, considering those kinda situations is not a simple task. The computer program really is just very simple (and dumb

) All it does is throw one hero and one monster into a pit and have them go at each other. It then forces them to do it again, 10 million times.

Daedalus wrote: The Game System table has been applied to a thread question about the advantage of using a Battle Axe in another thread. The short of it: using a Battle Axe is better (safer for the Hero) than using a Broadsword and a Shield.
Interesting result! Thanks for summarizing it! I didn't think of using the numbers to answer that kind of question, but of course they can. I guess they can provide the basis for many different observations.
Daedalus wrote: Have you noticed that I've added in repeated values for some of the as-yet unfinished tables? I hope this saves you some time.
Thanks!

Daedalus wrote: Also, Ogres have been mentioned before when talk comes up about Hero equipment, so I think it would be a great idea to work on Against the Ogre Horde next. After that, my preference would be to then determine the values for the EQP and the BQP. More people appear to be playing or plan to play the Quests from these expansions, so this is where your program can answer the more pressing questions.
Great with a wish-list! I'll definitely prioritize based on that!
@ torilen (first questions) and Daedalus (clarifying reply)
Great clarification! As for the ideas for how to apply the numbers to a whole party, they seem pretty good to me. As the msc numbers themselves are accurate, they provide a good foundation for further calculations. We should just remember (as Daedalus noted) that actual gameplay is very complex, and has many many variables, so calculating stuff like a party against a band of monsters will only be an estimate. Still, estimates are the best we have, and can be very useful for planning a quest.
torilen wrote: Pretty neat information. It must be nice to be able to program in number crunching like that.
Thanks! I'm glad it can be of use to others!

Programming is a useful skill to learn, but it is not magic.

There are limits to what can be done, mainly because of complexity. A full simulator of a Hero Quest quest, for example, is a task so complex that I personally would not undertake it. Might take a programming team years to finish. A few Ph.D.s in computer science could come in handy too

@ Daedalus (going into math thesis mode)
Wow, your thoughts about multiple monster figting look interesting. I'll have a deeper look at that post again next time I'm in a HQ+Math mood.

And now, finally, for the msc numbers I've calculated since last time.
- Code: Select all
Hero Attack Dice 1 AD |2 AD 2 AD 2 AD |3 AD 3 AD 3 AD 3 AD 3 AD |4 AD 4 AD 4 AD 4 AD
Hero Defend Dice 2 DD |2 DD 3 DD 4 DD |2 DD 3 DD 4 DD 5 DD 6 DD |2 DD 3 DD 4 DD 5 DD
--------------------------+-----------------+-----------------------------+-----------------------
Goblin EU/NA ........ 1.3 | 0.6 | 0.5 | 0.3 | 0.4 | 0.3 | 0.2 | 0.2 | 0.1 | 0.3 | 0.2 | 0.2 | 0.1
Skeleton EU/NA ...... 1.6 | 0.7 | 0.5 | 0.4 | 0.5 | 0.3 | 0.2 | 0.2 | 0.1 | 0.3 | 0.2 | 0.2 | 0.1
Zombie EU/NA ........ 1.9 | 0.8 | 0.6 | 0.4 | 0.5 | 0.4 | 0.3 | 0.2 | 0.1 | 0.4 | 0.3 | 0.2 | 0.1
Orc EU/NA ........... 2.8 | 1.3 | 1.0 | 0.8 | 0.8 | 0.6 | 0.5 | 0.4 | 0.3 | 0.6 | 0.4 | 0.3 | 0.3
Mummy EU ............ 4.0 | 1.7 | 1.3 | 1.0 | 1.0 | 0.8 | 0.6 | 0.5 | 0.3 | 0.7 | 0.5 | 0.4 | 0.3
Mummy NA ............ 7.9 | 3.3 | 2.6 | 2.0 | 2.0 | 1.5 | 1.2 | 0.9 | 0.7 | 1.4 | 1.1 | 0.8 | 0.6
Fimir EU ............ 3.3 | 1.4 | 1.1 | 0.9 | 0.9 | 0.7 | 0.5 | 0.4 | 0.3 | 0.6 | 0.5 | 0.4 | 0.3
Fimir NA ............ 6.6 | 2.9 | 2.3 | 1.7 | 1.8 | 1.4 | 1.1 | 0.8 | 0.6 | 1.2 | 1.0 | 0.7 | 0.6
Chaos Warrior EU .... 4.0 | 1.7 | 1.3 | 1.0 | 1.0 | 0.8 | 0.6 | 0.5 | 0.3 | 0.7 | 0.5 | 0.4 | 0.3
Chaos Warrior NA ....17.5 | 7.3 | 6.0 | 4.8 | 4.3 | 3.5 | 2.9 | 2.3 | 1.8 | 3.0 | 2.4 | 2.0 | 1.6
Gargoyle EU ......... 5.8 | 2.4 | 2.0 | 1.6 | 1.4 | 1.2 | 1.0 | 0.8 | 0.6 | 1.0 | 0.8 | 0.7 | 0.5
Gargoyle NA .........20.9 | 8.4 | 6.9 | 5.6 | 4.8 | 3.9 | 3.2 | 2.6 | 2.0 | 3.3 | 2.7 | 2.2 | 1.7
Fellmarg Guardian EU 5.8 | 2.4 | 2.0 | 1.6 | 1.4 | 1.2 | 1.0 | 0.8 | 0.6 | 1.0 | 0.8 | 0.7 | 0.5
Fellmarg Guardian NA 11.6 | 4.8 | 4.0 | 3.2 | 2.9 | 2.4 | 1.9 | 1.5 | 1.2 | 2.0 | 1.6 | 1.3 | 1.1
Ulag EU ............. 7.0 | 2.8 | 2.3 | 1.9 | 1.6 | 1.3 | 1.1 | 0.9 | 0.7 | 1.1 | 0.9 | 0.7 | 0.6
Ulag NA .............14.0 | 5.6 | 4.6 | 3.7 | 3.2 | 2.6 | 2.1 | 1.7 | 1.4 | 2.2 | 1.8 | 1.4 | 1.2
Grak EU ............. 5.8 | 2.4 | 2.0 | 1.6 | 1.4 | 1.2 | 1.0 | 0.8 | 0.6 | 1.0 | 0.8 | 0.7 | 0.5
Grak NA .............17.5 | 7.3 | 6.0 | 4.8 | 4.3 | 3.5 | 2.9 | 2.3 | 1.8 | 3.0 | 2.4 | 2.0 | 1.6
Stone Chaos Warr EU.. 4.8 | 1.9 | 1.5 | 1.2 | 1.1 | 0.9 | 0.7 | 0.5 | 0.4 | 0.7 | 0.6 | 0.4 | 0.3
Stone Chaos Warr NA..20.9 | 8.4 | 6.9 | 5.6 | 4.8 | 3.9 | 3.2 | 2.6 | 2.0 | 3.3 | 2.7 | 2.2 | 1.7
Balur EU ............ 2.8+| 1.1+| 0.8+| 0.6+| 0.6+| 0.5+| 0.3+| 0.2+| 0.2+| 0.4+| 0.3+| 0.2+| 0.2+
Balur NA ............ 8.3+| 3.3+| 2.4+| 1.8+| 1.9+| 1.4+| 1.0+| 0.7+| 0.5+| 1.3+| 0.9+| 0.7+| 0.5+
Witch Lord EU .......11.2+| 4.3+| 3.7+| 3.1+| 2.4+| 2.0+| 1.7+| 1.4+| 1.2+| 1.6+| 1.4+| 1.1+| 0.9+
Witch Lord NA .......44.7+|17.2+|14.6+|12.3+| 9.6+| 8.2+| 6.9+| 5.7+| 4.7+| 6.4+| 5.4+| 4.5+| 4.5+
--------------------- . | . | . | . | . | . | . | . | . | . | . | . | .
-HALLS OF DURRAG-DOL . | . | . | . | . | . | . | . | . | . | . | . | .
Skaven Warrior ...... . | 0.7 | . | . | . | . | . | . | . | . | . | . | .
White Seer .......... . | . | . | . | . | . | . | . | . | . | . | . | .
Rat Ogre ............ . | 1.4 | . | . | . | . | . | . | . | . | . | . | .
Troll ............... . | 1.7 | . | . | . | . | . | . | . | . | . | . | .
--------------------- . | . | . | . | . | . | . | . | . | . | . | . | .
-THE EYES OF CHAOS . | . | . | . | . | . | . | . | . | . | . | . | .
Ogre ................ . | . | . | . | . | . | . | . | . | . | . | . | .
Ogre Chieftain ...... . |16.2 | . | . | . | . | . | . | . | . | . | . | .
Troll ............... . | . | . | . | . | . | . | . | . | . | . | . | .
Chaos Sorcerer ...... . | 7.3 | . | . | . | . | . | . | . | . | . | . | .
--------------------- . | . | . | . | . | . | . | . | . | . | . | . | .
-INN OF CHAOS . | . | . | . | . | . | . | . | . | . | . | . | .
Chaos Sorcerer ...... . | . | . | . | . | . | . | . | . | . | . | . | .
Magical Skull ....... . | .7 | . | . | . | . | . | . | . | . | . | . | .
--------------------- . | . | . | . | . | . | . | . | . | . | . | . | .
-RUNNING THE GAUNTLET . | . | . | . | . | . | . | . | . | . | . | . | .
Cabiri .............. . | . | . | . | . | . | . | . | . | . | . | . | .
--------------------- . | . | . | . | . | . | . | . | . | . | . | . | .
-A GROWL OF THUNDER . | . | . | . | . | . | . | . | . | . | . | . | .
Wight ............... . | . | . | . | . | . | . | . | . | . | . | . | .
Balash .............. . | . | . | . | . | . | . | . | . | . | . | . | .
Balor ............... . | . | . | . | . | . | . | . | . | . | . | . | .
--------------------- . | . | . | . | . | . | . | . | . | . | . | . | .
-REV. O.T. WEATHERMAN . | . | . | . | . | . | . | . | . | . | . | . | .
Ice Gargoyle ........ . | . | . | . | . | . | . | . | . | . | . | . | .
Erongil ............. . | . | . | . | . | . | . | . | . | . | . | . | .
Death Reaper ........ . | . | . | . | . | . | . | . | . | . | . | . | .
--------------------- . | . | . | . | . | . | . | . | . | . | . | . | .
-AGAINST T. O. HORDE . | . | . | . | . | . | . | . | . | . | . | . | .
Ogre Warrior 3 BP ... . | . | . | . | . | . | . | . | . | . | . | . | .
Ogre Champion 4 BP .. . | . | . | . | . | . | . | . | . | . | . | . | .
Ogre Chieftain 4 BP . . | . | . | . | . | . | . | . | . | . | . | . | .
Ogre Lord 5 BP ...... . | . | . | . | . | . | . | . | . | . | . | . | .
Gargoyle Quest 1 .... . | . | . | . | . | . | . | . | . | . | . | . | .
Stone Orc Quest 1 ... . | . | . | . | . | . | . | . | . | . | . | . | .
Festral ............. . | . | . | . | . | . | . | . | . | . | . | . | .
Festral's Guard ..... . | . | . | . | . | . | . | . | . | . | . | . | .
Xenloth ............. . | . | . | . | . | . | . | . | . | . | . | . | .
--------------------- . | . | . | . | . | . | . | . | . | . | . | . | .
-WIZARDS OF MORCAR . | . | . | . | . | . | . | . | . | . | . | . | .
Zanrath's Chaos Warr. . | . | . | . | . | . | . | . | . | . | . | . | .
Zanrath.............. . | . | . | . | . | . | . | . | . | . | . | . | .
Fanrax Skeleton...... . | . | . | . | . | . | . | . | . | . | . | . | .
Fanrax............... . | . | . | . | . | . | . | . | . | . | . | . | .
Boroush.............. . | . | . | . | . | . | . | . | . | . | . | . | .
Grawshak's Bodyguard. . | . | . | . | . | . | . | . | . | . | . | . | .
Grawshak............. . | . | . | . | . | . | . | . | . | . | . | . | .
A + after the cost means the monster/character is tougher to defeat than the number reflects because of additional special skills like magic and the like.