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Daedalus wrote:Well, your friend better play now. Let us know. And as a repayment for that awesome fig, make him rent Labyrinth and watch it with you. Then your postings can finally bear some relevance.
cynthialee wrote:Another power I just thought of:
(bassed on old school AD&D) The Bard may attempt to charm a monster (not undead or demon) with thier songs. The monster must roll Mind and roll a black shield to avoid being charmed by the Bard and thus Conscripted into the Heroes cause. Roll a D 6 and add in the Bards Mind points to determine how many turn cycles the monster is under the Bards power. Of course once the monster takes a Body point of damage the Charm wears off, but for most monsters this is a non issue as 1 BP of damage is death.
Daedalus wrote:One problem with dealing with multiple monsters and a charm effect is there needs to be some way to track who is charmed, and who isn't. Some kind of counter is probably in order, but maybe positioning a monster with its back to the Bard would suffice.
To cut down on die rolling, I'd go with a simpler scheme: The Bard rolls the power of his song using a single red die, without adding his Mind score. If this result is greater than a monster's Mind, it is charmed. This power roll must be made on of each of the Bard's turns as long as the action is desired, so no tracking of the length of the song effect is necessary; weaker monsters will tend to be charmed longer, while a Bard who charms a Gargoyle for a turn is fortunate. Using this power works like casting a spell as far as taking an action and moving is concerned.
I'd stipulate that any monster with a Mind score may be charmed. That would include the Witchlord and the like.
A big concern I have is that this is a very powerful ability, so it's use needs to be limited. It might also need to be balanced with some other limitation, as the Bard's currently offered Body stat is 5 or 6. The simplest solution is to make it a Song card that may only be used once, like a spell. Going that route, it can even be limited to affecting just one monster, if enough other Song cards were provided, most likely two more.
If affecting multiple monsters has to be the effect of the power, then I'd suggest making it the only power--it's even more powerful than Hypnotic Gaze, as (potentially) multiple monsters are basically under a Dominate spell. Just one use would probably be fair, but if you want more milage out of it then limit the number of uses to at most the Bard's Mind score. Perhaps requiring a Mind Point to be spent for each use would work.
Another limitation could be to nix the Dominate ability in favor of just preventing monsters from attacking or casting spells, though they still could be moved by the Bard.
As for other balancing limitations with a musically powerful Bard, I think restricting weapon use to only those usable with a Shield could work. Maybe not allowing a Shield would be appropriate, as well.
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