lucasdp wrote:I just finished the Witch Lord trilogy in the original questbook (Quests 12-14), and holy crap, undead monsters are no threat at all to any well-equipped hero. Throughout all three quests, my heroes were never in any real danger until the Witch Lord showed up at the end.
For these reasons, I think I'm going to run my heroes through RotWL before KK (I haven't told them that the Emperor is trapped yet, so the thematic element of saving the Emperor first is inconsequential, I think). I'm also thinking of house-ruling that undead will defend on white shields, otherwise I'm afraid RotWL will be very boring for this old Zargon.
As someone who's group is currently doing RotWL just after KK, I can agree with this sentiment. KK appeared to be the first one in sequence mainly due to the reward at the end that RotWL is lacking. Considering I didn't know there were more packs out there, this was a pretty easy mistake to make. Unfortunately undead are just no match for heroes with a full set of chainmail+shield+helm if you're using basic rules. The odds just don't add up, 2 monster attack vs 5 hero defend usually means a 1 skull to a 1.5 white shield ratio. My group today is about to go into the Lost Legion quest, if the spell caster doesn't have rust I'm thinking of giving him 3 casts of it to try and even the odds. This is just after the Halls of the Dead quest where the heroes lost a lot of gold so this might make things a little even if only for a quest or two.
Sad thing was watching a shackled Barbarian and Elf with NO armor survive a whole room of skeletons with little to no damage. It breaks my evil wizard heart.