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wallydubbs wrote:There's been a bit of a debate regarding Keller's Keep and Return of the Witch Lord.
Jalapenotrellis wrote:I didn't know there was a Wizards of Zargon. I thought there was only a Wizards of Morcar game. I was told Against the Ogre Horde and Wizards of Morcar were Europe only, which makes rules odd when you get to them playing the NA systems. I don't have experience playing that far yet...can't wait though.
Maurice76 wrote:wallydubbs wrote:There's been a bit of a debate regarding Keller's Keep and Return of the Witch Lord.
I fail to see why this is even an issue. When the Witch Lord is defeated in the expansion carrying his name, the epilogue specifically mentions that the Emperor is throwing a banquet at the palace for the Heroes to celebrate their victory over such an evil opponent. Throwing a banquet at the palace is pretty much impossible when he's still holed up in the depths of Kellar's Keep (side note: it's Kellar's, not Keller's). For me, there's no ambiguity as to the order between Kellar's Keep and Return of the Witch Lord as a result.
Scipio wrote:Relevant question!
We're planning a couple of HQ-days this weekend, and I want to run Wizards of Morcar or Against the Ogre Horde -not quite decided yet, but not really important. We've never played either.
I assume these are a bit too harsh for fresh heroes, but what's a good "upgrade pack"? What should I give the heroes to give them a good starting point? 500 gold each and all the artifacts?
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