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What order should the quest packs be played?

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: What order should the quest packs be played?

Postby aaronAGN » Saturday July 1st, 2017 1:11am

Phoenix wrote:"The Maze"
"Plague of Zombies"
"Inn of Chaos"
"A Growl of Thunder"
"Running the Gauntlet"
"Revenge of the Weather-Man"
Dark Company
"The Halls of Durrag-Dol"
"The Eyes of Chaos"


There's a LOT of quests I've never even heard of.
What are these, and where/how do I find them?

Edit:
Never mind. I just saw the section on the main forum page.
Can't believe I missed that.
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Re: What order should the quest packs be played?

Postby kyrrahn » Monday November 13th, 2017 12:21am

This is an excellent thread... Don't recognise a lot of the quests people are mentioning but I'm sure I can find them on the website.
I want my Mummy :mummy:
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Re: What order should the quest packs be played?

Postby Xd_Over » Tuesday April 24th, 2018 4:29am

What I am curious of is if you bring additional things from the upcoming expansion packs (WoM Spells, Men at Arms, Artifacts and Treasure etc..)
How much it effect the early game. and how you would introduce the new spell decks from WoM (Wizard/Elf purchases the spells like Weapons in the Armory or should they have the option to choose them from Mission 1)
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Re: What order should the quest packs be played?

Postby Maurice76 » Tuesday April 24th, 2018 5:45am

Gold Bearer wrote:KK is supposed to be first. Read the epilogue in the main quest book. It tells you right after you kill the witch lord that he isn't proper dead and you need to do it again, but first you must travel to KK. I'm not saying you shouldn't play RotWL first, just that KK is meant to be first.


I know this post is 2 years old, but I just realised no one has mentioned this before:

The epilogue of Return of the Witch Lord mentions that there's going to be a banquet for the Heroes in the presence of the Emperor and the nobles of the Empire, at the Grand Palace to celebrate their victory over the Witch Lord. That's particularly hard to do if the Emperor were still holed up in Karak Varn at that time. As such, he has to have been released from that place before the Witch Lord is defeated.


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Re: What order should the quest packs be played?

Postby girot » Monday August 27th, 2018 7:48am

Xd_Over wrote:What I am curious of is if you bring additional things from the upcoming expansion packs (WoM Spells, Men at Arms, Artifacts and Treasure etc..)
How much it effect the early game. and how you would introduce the new spell decks from WoM (Wizard/Elf purchases the spells like Weapons in the Armory or should they have the option to choose them from Mission 1)


I am working on this very thing right now. The way I'm working it is the Wizard needs to by the new spell groups (~1000g each) to get access to them, but still only gets to go into each quest with 3 sets. I am toying with adding Wands and Rods to the mix as well. Since the Wizard can lose his magic after being stripped of equipment, it stands to reason he requires a physical tool to cast at all. Wands make sense. So, a basic Wand gets something like 9 charges (spells) per quest before it burns out. If you want to cast up to 12, you'll have to upgrade to a Rod. The Wizard Staff works like a Wand (9 charges), but with a physical attack. The final gear tier would be the Grimoire, giving you full access to your entire inventory and a +1 defense bonus. This is balanced by making the book 2-handed and reducing attack to 0.
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Re: What order should the quest packs be played?

Postby Spookyhappyfun » Monday August 27th, 2018 4:05pm

Xd_Over wrote:What I am curious of is if you bring additional things from the upcoming expansion packs (WoM Spells, Men at Arms, Artifacts and Treasure etc..)
How much it effect the early game. and how you would introduce the new spell decks from WoM (Wizard/Elf purchases the spells like Weapons in the Armory or should they have the option to choose them from Mission 1)


I bring in more treasures and artifacts once I get to those sets of quests. I have extra treasures and other cards that I like to start with at the beginning anyway, but if cards are for a specific quest pack, I don't put them in the deck until then.

As for the spells and Men at Arms, I don't bring them in until those particular quest packs, but I try to put in story reasons for them. For instance, I substitute j_dean's Summons of the Wizards' Council for the regular Wizards of Morcar since it expands on the quest pack to make it a full-on Wizard Quest Pack. It also has a quests where the Wizard finds spellbooks to help him learn the new spell groups. I've also gone into the Elf Quest Pack and written in a section to allow the Elf to learn the new Elf spells early on so it makes sense with the story.


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