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Elf Spells..

Discuss Quests, Cards, Monsters etc, from the Elf Quest Pack: The Mage of the Mirror.

Re: Elf Spells..

Postby The Admiral » Wednesday October 11th, 2023 8:29am

wallydubbs wrote:
The Admiral wrote:I play only those in the room when cast can be affected. Poweful spell, but the more powerful monsters tend to have higher mind points.


Tell that to the Giant Wolf. Lol!

Also, do you allow Hypnotic Blaze to work on undead?


Every bit of help against them, and ogres, is much needed, especially now I know they can attack diagonally!

No.


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Re: Elf Spells..

Postby lestodante » Monday October 23rd, 2023 6:42pm

The Admiral wrote:I play only those in the room when cast can be affected.

Agree... Other figures entering the room later are not affected by the spell for me.


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Re: Elf Spells..

Postby wallydubbs » Tuesday October 24th, 2023 1:17pm

I respect that and won't tell other people how to play. I just find Hypnotic Blaze overpowered and limit it against Undead, but will also affect the other heroes. I keep the Blaze active for 3 turns keeping all figures that succumb hypnotized. So if a hero enters late he'll have to roll too. But Magic Resistance potions are common in my treasure deck and can be used here.

Also, just wondering, do you guys allow Disappear to incorporate the Veil of Mist power? Can a Disappeared hero pass through monster?


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