by Aki » Monday June 26th, 2023 5:44am
The Mage of the Mirror is the latest expansion of the revived HeroQuest by Hasbro/Avalon Hill, as like its predecessors of this new course, the miniatures have undergone a restyling, while the paper content of the box has been copied in full or almost, and this almost has a great importance yes, because it tries to make this expansion more playable than its ancestor, in fact we know the Elf Quest and the Barbarian Quest had extreme difficulty peaks, almost unplayable.
So what did Hasbro/Avalon Hill do to lower the difficulty level a bit? Basically three things, two direct so to speak and one indirect
1. Lowered the body points of the Ogres from 10 to 5, a big difference, it will take half the time to knock down these brutes and this also implies that they will give us less slaps at 6 combat dice in response.
2. The possibility of hiring the Mercenaries (clearly not during the Solo Quests) contained in Frozen Horror has been added, this means in practice more attacks and therefore the possibility of killing enemies before the turn passes to Zargon.
My favorite Mercenary is the Halberdier, he attacks with 3 dice even diagonally and therefore in a completely safe position (except with the Wolves) that's a lot of stuff, the same goes for the Crossbowman too, the Scout can also be useful if you don't want to risk your Heroes' precious body points or play without the Dwarf.
3. The Alchemist's Workshop, although already present in the previous version, has been enriched even more thanks to the new Potions present in the new Quest Packs released with the HeroQuest relaunch kickstarter, and here we find a gem: The Magic Potion of Telor, is truly a godsend, for 400 gold coins she allows you to take back 3 spells that you have already used during the game, for the same price the Elf can only recover one (Elven Potion of Recall ) but he too can buy Telor's, so in the end no problem, but I would have preferred it to be reserved only for the Wizard. Poor Wizard, no one cares but he's my favorite character.
Thanks to these improvements we can face this expansion with a little less performance anxiety, but a problem still remains............... as in real life, without gold coins you go nowhere and although with gold coins gold you will find many, well most likely they will not be enough to buy everything you need, so my advice is not to start with new Heroes without equipment, potions and gold coins, at least get Kellar's Keep and The Return of the Witch Lord first and obviously the basic Game System, otherwise you will complicate things in catastrophically manner.
I know you can't wait to try the new awesome Elf Spells, but for the first 3 missions (the solo ones) I recommend the Water Spells, much more functional to keep the poor Elf alive, after which go wild, the my favourites? Time Stop can get you out of very bad situations, Deep Sleep is a variant of Sleep and is very useful against Giant Wolves, who are the most fearsome opponents you will find and not a few, the last one is Hypnotic Flame and oh well, here you just need to know how to read to understand that it's an OP spell (and an excellent combo if you have taken some Mercenaries, perhaps Swordsmen).
Another advice is to have a massive party with high strength Heroes, because body points go away like hotcakes, my quartet was made up of Elf, Barbarian, Knight and Mage, except the Mage who defends by 4, all defend by at least 5 dice and can attack both diagonally (longsword) and ranged (crossbow) to tell the truth my party was originally made up of Elf, Dwarf, Rogue and Wizard, but the poor Dwarf died without the right to appeal, he took over so the Barbarian and then by technical choice I replaced the Thief with the Knight. Small note on the Rogue, since his is in the background of the story, I put him in the group, excellent in attack, but too light in defense, I was wasting too many potions to keep him alive, defend only with 4 dice if you agree to give even the helmet is in any case little to deal with this expansion in my opinion, I needed more tough people and the Knight was right for me, then with the recent rumors about the new Dread Moon expansion coming out, it was served to me on a silver plate the scuse to promote him in the team and don't forget his strongest ability, which I promptly did instead.
Here guys ends my quasi review and I have nothing else to tell you except: Enjoy and save the Princess! HeroQuest live forever!