Reanimation
This spell enables the spellcaster to reanimate all defeated skeletons, zombies, or mummies in the same room as the spellcaster. These monsters rise from the floor, with all lost Body Points restored, and attack the heroes again.
Why not just "Summon Undead"? I pictured the spell working like this:
The heroes slaughter a room full of undead monsters. The Chaos Sorcerer uses this spell and the undead monsters come back to life to attack again!
So when you are Zargon controlling Tormuk or Sinestra your goal should be to RUN from the room you start in to a far room, several turns of movement away, in which there were a bunch of undead you can revive.
But what if that's NOT how it's supposed to work?
Does it say that you revive the monsters in the room they died in? Taking it literally, it doesn't actually say all the undead, it uses the word "or" which made me think maybe there's another way to read it that makes it more useful for the bad guys...
...all defeated...
As in, ALL defeated. Not in the entire campaign, but in the entire QUEST.
...skeletons, zombies, or mummies...
So you pick one category of undead: Skeletons, zombies, or mummies.
How many of them were defeated so far in the quest? Zargon keeps track.
...reanimate... in the same room as the spellcaster...
Regardless of where these monsters were encountered or where they died (as long as they died), they all appear in the room with the spellcaster. So no running to a room that formerly held undead monsters or where they died. They come to YOU.
So let's take an example from one of the quests... assuming the heroes cleaned out all the undead within the entire quest... the spellcaster can choose... do you want 4 mummies... 5 zombies or 5 skeletons?
Yes, you will need the ROTWL expansion to have enough miniatures to pull this off (who cares, the Frozen Horror infamously used more doors than are included in any pack, Dark Company uses duplicates of furniture, etc. designers didn't always plan well enough). Like it or not, the creators of this and BQP pretty much assumed you'd have other expansions (for the Alchemist Shop) even if they couldn't make a quest dependent upon that. If you followed strictly only what was in the game system then you could only get a max of the figures that came in the box (4 skeletons, 2 zombies, or 2 mummies), which is pretty weak.
I like this solution. It's interesting, and doesn't require one to just replace a "useless" spell with Summon Undead, or have the sorcerer comically run to a room hoping to get to use the spell!
Thoughts?