manaknight14 wrote:Yeah, I think that disarming a long pit trap should be no different than any other pit trap.
The long pit/Rabbit Boots combo, however, is a scenario that I have probably put more thought into than is necessary. However, I'll lay out my logic, and others are welcome to use this if they want. Consider...
Jumping a standard trap square requires a single roll without skulls -> probability of success is 3/6
Jumping a long pit requires rolling a black shield -> probability of success is 1/6
Therefore, the odds of jumping a long pit are (1/6)/(3/6) = 1/3 the odds of jumping a regular pit
Jumping a standard trap with Rabbit Boots requires a single roll without a black shield -> probability of success is 5/6
Therefore, the odds of jumping a long trap with Rabbit Boots on should be: (5/6) x (1/3) = 5/18, or 10/36.
The conversion from 5/18 to 10/36 shows this can be determined using two die rolls. It took me a while to concoct a combat dice result that has 10/36 odds of occurring, but I finally decided that a roll of either double skulls (9/36 odds) or double black shields (1/36) means a successful jump.
This is precisely the reason why I have converted all these types of rolls/tests to use a red die i.e. jump a one square width obstacle needs 3+ (I know 4+ matches the original), a two square width obstacle 5+, disarm a trap 5+ (6+ in those Quests that state the traps are better hidden than usual) and so on, as it makes it so much easier to apply mods/bonuses like Rabbit Boots +1 to Jump Roll, Potion of Speed +1 to Jump Roll (and extra movement), Plate Mail Armour -1 to Jump Roll, Dwarf +2 to Disarm Roll, Toolkit +1 to Disarm Roll and so on.
Keep the red dice "movement dice" for movement and related activities, and the combat dice for combat and related activities (that result in loss of BP/MP)

= white skull, one "hit"

= black skull, one "hit"

= shield, cancels out one "hit"
HQ Editions: 1989 Classic Edition (First Edition [FE] and Second Edition [SE]), 1990 NA Remake [NA], 2021 Reprint [21]
HQ Golden Rules Rule Fixes based on the Classic edition.
HQ Common Notification System to identify squares on the board