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EU Format Quest Book which needs a proof read and testing...

Discuss Quests, Cards, Monsters etc, from the Elf Quest Pack: The Mage of the Mirror.

Re: EU Format Quest Book which needs a proof read and testin

Postby Kurgan » Friday December 3rd, 2021 1:32pm

The "big potions if played as a series" is a great idea. Perhaps a discount for the mercenaries that survive quests as well (if you weren't planning that already).


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Re: EU Format Quest Book which needs a proof read and testin

Postby Daedalus » Friday December 3rd, 2021 9:35pm

Credulous wrote:. . .
Some design points for people to contribute on:

As a general comment, I'd suggest including a short preface describing changes to the original. That way the reader knows where and why the original has been improved.

Credulous wrote:i) Have included text on 5 potions of healing per character as per ATOH. Given this is a very difficult quest pack, I thought this might be a good carry over from ATOH, but thoughts welcome? Maybe with the existing potion rules ported from NA version this is overkill?

Something is needed for the difficulty, so sounds like an idea worth playtesting as some groups may not have mercenaries. It also might be more fun and expansion specific to award one of each of the new potions from the Alchemist’s Shop instead.

Credulous wrote:ii) Need to sort out any blank treasure chests and decide what to do with them (this might include leaving them blank). Will need to refer to link Kurgan provided earlier in this thread.

Including the Elven Bracers in one of the chests is probably a good idea. After that, my opinion is to leave the other two empty. Cupboards are left bare most of the time, so a disappointment from an empty chest shouldn't be unexpected, in my opinion. It's only one vain treasure search--the Hero won't cry . . . much. :(

Credulous wrote:iii) On quest Tomuk's Guests, I'm probably going to change the door leading into room A to be a secret one, which helps thematically with suddenly finding a load of undead in the next two rooms. Thoughts? Might do similar for room with tomb in bottom right corner as well.

Personally, I'm not concerned about a Necromancer with Command and Reanimation spells stacking undead next to greenskins. However, a secret door is cooler, so do it if it feels right. I'd say one one at the top since it would hide the healing potions.

Credulous wrote:iv) On quest Gliness Fen, I might make the door behind the Ogre in room F need the brass key to open (again to explain sudden transition to undead).

Or just have the Ogre block the door and shout "Holdor, Holdor!" :mrgreen:

Credulous wrote:v) The Gathering Storm lots of undead-Ogre rooms. Pondering how to improve this thematically without changing the balance of the quest too much??!
vi) Hidden realms part i, ii = few awkward transitons between greenskins and undead but might just have to live with this, given how many changes would need to be made.. . .

There are some messes in these Quests, that's for sure. Sinestra must either have the monsters terrified of her or has enchanted them.
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Re: EU Format Quest Book which needs a proof read and testin

Postby Credulous » Monday December 6th, 2021 7:04pm

Daedalus wrote:
Credulous wrote:. . .
Some design points for people to contribute on:

As a general comment, I'd suggest including a short preface describing changes to the original. That way the reader knows where and why the original has been improved.

Credulous wrote:i) Have included text on 5 potions of healing per character as per ATOH. Given this is a very difficult quest pack, I thought this might be a good carry over from ATOH, but thoughts welcome? Maybe with the existing potion rules ported from NA version this is overkill?

Something is needed for the difficulty, so sounds like an idea worth playtesting as some groups may not have mercenaries. It also might be more fun and expansion specific to award one of each of the new potions from the Alchemist’s Shop instead.

Credulous wrote:ii) Need to sort out any blank treasure chests and decide what to do with them (this might include leaving them blank). Will need to refer to link Kurgan provided earlier in this thread.

Including the Elven Bracers in one of the chests is probably a good idea. After that, my opinion is to leave the other two empty. Cupboards are left bare most of the time, so a disappointment from an empty chest shouldn't be unexpected, in my opinion. It's only one vain treasure search--the Hero won't cry . . . much. :(

Credulous wrote:iii) On quest Tomuk's Guests, I'm probably going to change the door leading into room A to be a secret one, which helps thematically with suddenly finding a load of undead in the next two rooms. Thoughts? Might do similar for room with tomb in bottom right corner as well.

Personally, I'm not concerned about a Necromancer with Command and Reanimation spells stacking undead next to greenskins. However, a secret door is cooler, so do it if it feels right. I'd say one one at the top since it would hide the healing potions.

Credulous wrote:iv) On quest Gliness Fen, I might make the door behind the Ogre in room F need the brass key to open (again to explain sudden transition to undead).

Or just have the Ogre block the door and shout "Holdor, Holdor!" :mrgreen:

Credulous wrote:v) The Gathering Storm lots of undead-Ogre rooms. Pondering how to improve this thematically without changing the balance of the quest too much??!
vi) Hidden realms part i, ii = few awkward transitons between greenskins and undead but might just have to live with this, given how many changes would need to be made.. . .

There are some messes in these Quests, that's for sure. Sinestra must either have the monsters terrified of her or has enchanted them.


Thanks for this helpful post Daedalus.

Loving the Holdor comment!

I've tweaked the quests, as discussed above. I did the Bracers as per Phoenix's version, but put a note on the blank treasure chest. I also added specific rules for Sinestra and the Bow of Vindication to avoid the anti-climatic instakill. I did wonder if some additional rules are required regarding the Gargoyle and the quicksand? Questbook silent on that by default, but what rules would be best?

I also finalised the cover art (correct font for main title). Proof read. Tidied up. Sorted out headers and footers. I think this is now a good Beta quest book for play testing.

To fully complete it I need European versions of the Ogre cards (with Phoenix stats), and while I'm there I'll probably do the other European cards with American stats (which I've started). I also plan to do the Frozen Horror Questbook in European style, probably over the Christmas break.
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Re: EU Format Quest Book which needs a proof read and testin

Postby Credulous » Monday December 6th, 2021 7:05pm

Also added a note at the end after the questbook explaining the tweaks and suggesting used in conjunction with Sjeng's cards.

Also need to do a test print!
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Re: EU Format Quest Book which needs a proof read and testin

Postby Kurgan » Monday December 6th, 2021 7:13pm

Good to see your progress, but a question...

Are you handling Falling Rock trap behavior differently in this conversion? I seem to remember the EU traps functioning based on touching an arrow and the rock falling on a different square vs the NA's "step on a square and it falls on your head" effect.

PS: The back cover looks cool, and this is a nitpick, but shouldn't it say 1992?


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Re: EU Format Quest Book which needs a proof read and testin

Postby Credulous » Monday December 6th, 2021 7:42pm

Kurgan wrote:Good to see your progress, but a question...

Are you handling Falling Rock trap behavior differently in this conversion? I seem to remember the EU traps functioning based on touching an arrow and the rock falling on a different square vs the NA's "step on a square and it falls on your head" effect.

PS: The back cover looks cool, and this is a nitpick, but shouldn't it say 1992?


It was touching the falling block symbol square and then the trap falling on the arrow square but you are basically correct. So good point! I haven't adjusted for this, partially because there is at least one example of there being no arrow in the European system (the falling block trap in Barak Tor - Barrow of the Witchlord; but then that is a bit of a special case!).

I'll take that away as another feedback point to think about. Thank you!
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Re: EU Format Quest Book which needs a proof read and testin

Postby Credulous » Monday December 6th, 2021 7:44pm

Also on 1992/1991 I did think that myself but didn't think anyone would pull me up for it! How wrong I was! :)
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Re: EU Format Quest Book which needs a proof read and testin

Postby Kurgan » Monday December 6th, 2021 8:24pm

This forum, for good or for ill, is filled with nitpickers... :mrgreen:

Credulous wrote:
Kurgan wrote:Good to see your progress, but a question...

Are you handling Falling Rock trap behavior differently in this conversion? I seem to remember the EU traps functioning based on touching an arrow and the rock falling on a different square vs the NA's "step on a square and it falls on your head" effect.

PS: The back cover looks cool, and this is a nitpick, but shouldn't it say 1992?


It was touching the falling block symbol square and then the trap falling on the arrow square but you are basically correct. So good point! I haven't adjusted for this, partially because there is at least one example of there being no arrow in the European system (the falling block trap in Barak Tor - Barrow of the Witchlord; but then that is a bit of a special case!).

I'll take that away as another feedback point to think about. Thank you!


Great yeah I keep getting it backwards. ;) Glad to help in any case... |_P


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Re: EU Format Quest Book which needs a proof read and testin

Postby Anderas » Tuesday December 7th, 2021 5:55am

Did you use Heroscribe for the maps?


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Re: EU Format Quest Book which needs a proof read and testin

Postby Daedalus » Tuesday December 7th, 2021 11:27am

Credulous wrote:. . . I did wonder if some additional rules are required regarding the Gargoyle and the quicksand? Questbook silent on that by default, but what rules would be best?. . .

I'd say simplest is best. Treat it as a trap, so the Gargoyle may move through it without penalty. The Gargoyle has wings, after all.
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