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sekundes wrote:...
sekundes wrote:"as there is a decent chance that the Bow isn’t found before the big showdown"
Well, that's where some creative use of flavor text can help assist the heroes in finding the solution to her fight. Attacking her by any means other than the bow could result in some text informing the players that Sinestra seems to be protected by a magical barrier. Or better yet when rescuing Millandriell she can tell the heroes that nearby is an ancient bow with the power to break through Sinestra's magical barrier. There are ways you can point the heroes in the right direction while keeping the fight itself thematic and tense. Either way you go about it, house rules and a little roleplaying are the way to go to fix any faults with the game system that you find.
Pancho wrote:Wallydubs the card text for the Bow states that an arrow instantly KILLS the target (unless they can roll a black shield on one combat die per turn). It really is a wonder weapon, which is probably why the Hero only gets 4 chances to use it and then has to give it back.
I agree it’s only one arrow per turn. The implications of all this being that a sensible Hero will probably use three of the arrows on 10-body point ogres, and save the last one to destroy Sinestra herself (in one turn!!!!).
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