Is there a purpose to the spell twist wood?

Discuss Quests, Cards, Monsters etc, from the Elf Quest Pack: The Mage of the Mirror.

Re: Is there a purpose to the spell twist wood?

Postby cynthialee » Thursday June 16th, 2016 11:33am

Against plant based life forms I would allow the player to roll 5 combat dice if they use the Twist Wood spell.

This spell is always in play when we play the Elf, as he gets the choice of ALL of the Elf spells or 1 of the elemental decks, with the knowledge that the Wizard is being hamstrung if the elemental deck is taken. Only 1 Elf player in 2 years has taken an elemental deck. They always take the Elf Spells.

Twist wood is one of those spells with limited use so throwing in some plant based life forms as enemies is a good plan.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


Rewards:
Created a Hot Topic.
cynthialee

Crossbowman
Crossbowman
 
Posts: 1685
Images: 4
Joined: Tuesday September 27th, 2011 10:56am
Location: the forests of Washington State
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Advertisement

Re: Is there a purpose to the spell twist wood?

Postby Fullork345 » Friday June 17th, 2016 11:11am

Is that a houserule? I thought the elf picks 3 of the elf spells.
Fullork345

Gargoyle
Gargoyle
 
Posts: 137
Joined: Thursday January 3rd, 2013 7:22pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:
Usergroups:
Champion Group Member

Re: Is there a purpose to the spell twist wood?

Postby knightkrawler » Friday June 17th, 2016 12:02pm

cynthialee wrote:This spell is always in play when we play the Elf, as he gets the choice of ALL of the Elf spells or 1 of the elemental decks, with the knowledge that the Wizard is being hamstrung if the elemental deck is taken.


I gather that the Wizard gets all 4 elemental sets if the Elf does not pick one of them, right?
HQ - Heroes & Villains (Dropbox-download link) https://www.dropbox.com/sh/jgj0kzsys9w38oh/AAA_VEHx6vMv4HKRX7IiOWTFa?dl=0
Feedback http://forum.yeoldeinn.com/viewtopic.php?f=38&t=3560
Gallery http://forum.yeoldeinn.com/viewtopic.php?f=56&t=1972&hilit=knightkrawler+gallery&start=200
____________________________________________________________________________________________________________

I've found a way of paying off old debts:
Always make more promises than you can break.


Rewards:
Grin's Stone Map Created a Hot Topic. Participated in three (3) Miniature Exchanges. Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock!
User avatar
Cheese Baron
knightkrawler
The Furry Blue Derailer

Witch Lord
Witch Lord
 
Posts: 5612
Images: 27
Joined: Friday May 25th, 2012 2:26pm
Location: Regensburg, Germany
Forum Language: English (United States)
Evil Sorcerer: Morcar
Hero:
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Is there a purpose to the spell twist wood?

Postby cynthialee » Friday June 17th, 2016 12:42pm

Yes House Rule and the Wizard gets all 4 Elemental Decks if the Elf doesn't screw him over.

Keep in mind most monsters in my games are allot tougher than by the book monsters. It is a rare putz of an ork that defends on Black Shields.
Players encounter any thing not in the books, they are in for a protracted fight.

Also we play HQ like an RPG lite. If the players come up with an action or plan that is not covered by the books, I make a line call and give them a shot.

One cool ability I give them is if they have 2 Spell Casters in play they can dispel some magic effects by combining powers for a couple of turns. Like the zone of darkness I use. It is a security measure that places a darkness over a doorway. If you enter the darkness you get caught up in a space and time away from reality and you are never likely to make it back to Glorantha. But if two spell casters (Arcane, not Priest Class) take the time to dispel the effect, they can do so. The darkness goes away and they can continue.
If they want to pile furniture in front of a door to bar it....I allow them to do so, provided they have enough muscle. (Two heroes required. Super heavy things require Body Checks.)
If they wish to subdue and capture a monster, they roll combat dice looking for Black Shields, any Skulls inflict unintended damage and probably kill the monster.
Doors are often locked, requiring keys or a Dwarf with a Tool Kit to pick the locks.


So Heroes at my table are facing serious and certainly deadly circumstances and all the moxie they can get is needed. (we did play it by the book for a long time, then decided it needed to be modified into an RPG lite. Now it is easy to get them to play HQ, opposed to the old days when I had to use social capitol and status to leverage a game.)
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


Rewards:
Created a Hot Topic.
cynthialee

Crossbowman
Crossbowman
 
Posts: 1685
Images: 4
Joined: Tuesday September 27th, 2011 10:56am
Location: the forests of Washington State
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Is there a purpose to the spell twist wood?

Postby Gold Bearer » Friday June 17th, 2016 1:00pm

Eight spells for the elf and twelve for the wizard or three for the elf and nine for the wizard. That's not much of a choice. You could incorporate the WoM spells to even up the choice. Wizard gets four sets whatever and elf gets three sets of three or the eight elf spells.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Combined Spells: viewtopic.php?f=38&t=2454

Wanna learn martial arts? Check out my youtube channel, tutorials coming soon. By far my most popular video: https://www.youtube.com/watch?v=ie6BkN-3E

Gateway to higher dimensions - DMT, Spirit Molecule: https://www.youtube.com/watch?v=LtT6Xkk-kzk


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Crossbowman
Crossbowman
 
Posts: 1658
Joined: Monday June 4th, 2012 4:21pm
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Is there a purpose to the spell twist wood?

Postby cynthialee » Friday June 17th, 2016 1:08pm

I have tried letting players run some of the WoM spells, but a number of them are either overly complicated, or of little use.

Usually the elf player is my friend Tracy, and she has a complicated and deep mind. She is always finding ways to blow my mind with her optimization of the Elf Spells.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


Rewards:
Created a Hot Topic.
cynthialee

Crossbowman
Crossbowman
 
Posts: 1685
Images: 4
Joined: Tuesday September 27th, 2011 10:56am
Location: the forests of Washington State
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Is there a purpose to the spell twist wood?

Postby Gold Bearer » Friday June 17th, 2016 1:51pm

The only spell that could really be classed as complicated is the cloak of shadows and it's not really, it just takes a lot of works to explain. It just creates a safe zone. The WoM spells are quite weak though, you could try these enhanced versions: http://forum.yeoldeinn.com/viewtopic.php?f=38&t=3280&p=65975#p65975 If you made a ninth elf spell you could allow three, six, nine or no elf spells with one, two, three or no spell sets. Just an idea.

How do you link directly to the first post of a topic?
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Combined Spells: viewtopic.php?f=38&t=2454

Wanna learn martial arts? Check out my youtube channel, tutorials coming soon. By far my most popular video: https://www.youtube.com/watch?v=ie6BkN-3E

Gateway to higher dimensions - DMT, Spirit Molecule: https://www.youtube.com/watch?v=LtT6Xkk-kzk


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Crossbowman
Crossbowman
 
Posts: 1658
Joined: Monday June 4th, 2012 4:21pm
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Is there a purpose to the spell twist wood?

Postby Daedalus » Sunday August 28th, 2016 12:54pm

cynthialee wrote:I rule this spell is also useful for forcing open doors and treasure chests at range.

That's a nice use. For me, a Genie spell works the same (with the attack option.), as I give it the same door/chest utility. Genie doesn't need a power-up, but the broadened versatility is a more interesting option, in my opinion.

As I posted earlier, I assign more affected weapons to improve the spell, so I didn't go your route. Not that I don't aprprove. I like a chest-trap spell use as a power up.

Gold Bearer wrote:How do you link directly to the first post of a topic?

Go to the first post and selectf it's heading at the top by clicking it.. Copy the address and tag it with the URL button when posting.
..
UNCLE ZARGON
Image
WANTS.. YOU


Rewards:
Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
User avatar
Editor-in-Chief
Daedalus
Slacker Ruleslawyer

Wizard
Wizard
 
Posts: 3405
Images: 14
Joined: Monday May 9th, 2011 2:31pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member

Previous

Return to The Mage of the Mirror

Who is online

Users browsing this forum: CommonCrawl [Bot] and 0 guests