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Jalapenotrellis wrote:We switched to using the Barbarian Quest pack rules for Mercenaries, and they are a lot more popular than the men-at-arms rules in Wizards of Morcar. The only part that makes no sense is that the halbardier has the exact same stats as the crossbowman but less utility and costs the same. Thinking of changing it to giving the Halberdier 4 defend, 7 Movement, and 3 body points as well as diagonal attacks to make him unique and kinda like an hp tank bruiser but lower defense than the swordsman. Will see what my group thinks. Also we are doubling the stay-hired cost to 40 gp so that they are not kamikaze and rewarded for keeping them alive. BQP rules don't reward that, and WoM rules do, so found a hybrid approach to take the good of both.
SirRick wrote:The only time the halberdier would be more useful is attacking diagonally through doors or around corners, which crossbows can’t do.
lestodante wrote:SirRick wrote:The only time the halberdier would be more useful is attacking diagonally through doors or around corners, which crossbows can’t do.
Why crossbowmans should not be able to attack diagonally through a door or a corner? I guess the do.
Missile Fire - Your opponent must be visible, as with casting a spell.
Spells can be cast at monsters or characters provided they are visible to the spell-caster. Miniatures in the same room are always visible. Miniatures in passages or in different rooms are only visible if you can trace an unobstructed straight line between the two miniatures. If the line passes through a wall or a closed door or another miniature, then the miniature is not visible.
SirRick wrote:lestodante wrote:SirRick wrote:The only time the halberdier would be more useful is attacking diagonally through doors or around corners, which crossbows can’t do.
Why crossbowmans should not be able to attack diagonally through a door or a corner? I guess the do.
A crossbow needs line of sight to attack a target, and attacking diagonally through a door, or around a corner involves a piece of wall blocking the attacker’s line of sight according to the rules given in the instructions.
SirRick wrote:Ah, I see. So I was wrong. There are some differences in the 2nd Edition and NA rules. The diagram for line-of-sight is the same, but there are some differences in the text, but basically say the same thing. The NA rules mention tracing a line from the center of a square to the center of the target’s square. Attacking through a door looks as if the door frame and the wall are blocking line of sight, but according to the diagram it clearly shows the elf has line of sight diagonally through the door. My confusion came with another picture in the NA rules of the Wizard attacking through a door with the staff. It looks like he does not have line of sight, but as indicated from the diagram in both versions, an open door does not block line of sight even if the physical door piece seems to.
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