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Reworking Wall of Ice, of Flame and Stone

Discuss Quests, Cards, Monsters etc, from the Wizards of Morcar Quest Pack.

Re: Reworking Wall of Ice, of Flame and Stone

Postby lestodante » Sunday September 26th, 2021 6:16pm

Daedalus wrote:Whatever you choose to do, I hope these descriptions help make your spell ideas something you can share with the community--they're awesome!

Thanks for the description!
Wall of Ice and Stones works fine for me.
On regarding to the Wall of Flames I will specify something that each figure adjacent to the flames needs to roll a die at he beginning of their turn AND everytime they come closer/adjacent. It is removed when the sorcerer die.

Daedalus wrote:Allowing passage (a trapped door) at the cost of damage risk near or in the flames varies the spell quite a bit. The further adding of LoS (an open window) feels like a step too far that pretty much removes the quality of blocking provided by a wall, in my opinion.


it's not an open window, but a dangerous window! OK, it doesn't prevent the Heroes to go on and attack the Sorcerer but they can not be destroyed like the other walls and is constantly burning adiacent figures.
Try a situation ike this, where X is the sorcerer and the red burst are the wall of flames: The Heroes trying to attack the sorecer risk to be burn on each turn because of the heat on their back.another hero that wish to join them may pass on the free square but is adjacent to the flames and may suffer 1 BP of damage too.
walloffames.jpg
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Re: Reworking Wall of Ice, of Flame and Stone

Postby Daedalus » Monday September 27th, 2021 7:11am

Anderas wrote:I gave the Wall of Ice a weakness against fire damage and the wall of fire a weakness against water spells. Then I gave the wall of stone the special rule that the Earthquake spell would remove it (in my game, the Wizard has access to the Earthquake spell).

Your elemental weakness make good sense. I can see allowing a Veil of Mist to provide safe passage through a Wall of Fire and an Earthquake spell on a scroll breaking a Wall of Stone. I'll have to remember those.

Anderas wrote:What about the Ice Wall warping the line of sight for the spell cast through it - so maybe you have to roll a combat die, and on a white shield you miss the original target of the effect. Spell's lost, not effect takes place. I am not sure if this would fit on a standard game card, though.

This would be my compromise:

Wall of Ice

The Sorcerer creates a clear wall
of ice which covers two squares.
It has three Body points and four
defence dice, or two dice vs. fire
attacks. This wall blocks all
weapons and spells cast directly
on a target to inflict Body points
of damage. For other spells,
roll a combat die. If a white
shield is rolled, the spell fails.
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Re: Reworking Wall of Ice, of Flame and Stone

Postby Daedalus » Monday September 27th, 2021 10:20am

lestodante wrote:. . . On regarding to the Wall of Flames I will specify something that each figure adjacent to the flames needs to roll a die at he beginning of their turn AND everytime they come closer/adjacent. It is removed when the sorcerer die.

You could try something like this:

Wall of Flame

The Sorcerer creates a magical
wall of flame which covers two
squares. The flames don't block
line of sight, but anyone passing
through must roll three combat
dice, one if standing adjacent at
the start of his turn. Victims lose
one Body point for each skull
rolled. The spell is ended by
a Tempest or Genie spell.
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Re: Reworking Wall of Ice, of Flame and Stone

Postby wallydubbs » Monday September 27th, 2021 10:23am

Just a suggestion, but when it comes to Wall of Ice, i think it should also be specified that this spell does not block line of sight.
I would imagine Ball of Flame, Fire of Wrath and Arrows of the Night all are emitted from the Wizard, so these would need to go through the Ice Wall before making any contact with the monster behind it.
But what about Genie? The Genie is conjured up by the Wizard and can attack any monster within his (the Wizard's) Line of Sight, this does not suggest that the Genie appears on the same square as the Wizard, but he can only be directed to attack a monster the Wizard could see.
In the cast of Ice Wall, which isn't supposed to break line of sight, can the Genie appear next to the monster, past the Ice Wall, and attack him there?

Perhaps i should have asked this under a different thread but it seemed to have jump to mind while writing this.


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Re: Reworking Wall of Ice, of Flame and Stone

Postby lestodante » Monday September 27th, 2021 2:49pm

He specified: This wall blocks all weapons as well as spells cast directly on a target to inflict Body points of damage
So only that type of spells, like Fireball or Arrow of the Night or whatever requires a straight line from the wizard to the target.
Genie is evocated and appear next to the enemy and attack it, whenever the monster can be viewed by the wizard. So Genie can be used, the others no.


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Re: Reworking Wall of Ice, of Flame and Stone

Postby Daedalus » Tuesday September 28th, 2021 12:31am

Yeah, I was supposed to bring that up (forgot), but as I understood Lestodante's intent a Genie spell could work through an Ice Wall for the reasons you and he mentioned. I tried to closely match the wording of the Fire spells to limit the spell restriction. Also, "Clear wall of ice" was written to imply LoS isn't broken.
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Re: Reworking Wall of Ice, of Flame and Stone

Postby Daedalus » Tuesday September 28th, 2021 12:46am

lestodante wrote:. . . On regarding to the Wall of Flames I will specify something that each figure adjacent to the flames needs to roll a die at he beginning of their turn AND everytime they come closer/adjacent. It is removed when the sorcerer die.

Whoops, I forgot that last part. Redo!

Wall of Flame

The Sorcerer creates a magical
wall of flame which covers two
squares. The flames don't block
line of sight, but anyone passing
through must roll three combat
dice, one if standing adjacent at
the start of his turn. Victims lose
one Body point for each skull
rolled. Tempest, Genie, or the
Sorcerer's death ends the spell.
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Re: Reworking Wall of Ice, of Flame and Stone

Postby lestodante » Tuesday September 28th, 2021 6:18pm

Descriptions fit perfectly into the cards! Image
On Wall of Stone is the last word correct, discarded? Or should it be discard?

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Re: Reworking Wall of Ice, of Flame and Stone

Postby Daedalus » Wednesday September 29th, 2021 11:21am

It should be discard--good catch. It's awesome to see these on their way to better, playable options!
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Re: Reworking Wall of Ice, of Flame and Stone

Postby lestodante » Wednesday September 29th, 2021 2:55pm

Should we also make a Wall of Water?
It's the only element without a wall spell.


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