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wallydubbs wrote:When under the spell Future Sight a hero gets to reroll any attack, defence and movement dice; however, does it apply to being mentally attacked? If a spell is cast on you while under Future sight, such as Sleep or fear, your mental points determine your resistance, will Future Sight allow a reroll here? It is "mental defence" isn't it?
Also, what if you drink a healing potion? Do you think this might allow you to reroll the number of points you get back?
wallydubbs wrote:I totally see where everyone's coming from, and for the most part I tend to agree. Such a scenario has yet yo occur, however despite the same implications one would be allowed a reroll of Potion of Healing with the use of the Elf Spell "Flashback"...
wallydubbs wrote:Does anyone else think Future Sight, through North American adoption at least, should last longer; probably until there are no more monsters in the hero's line of sight?
I also suggested under Clairvoyance, that when used the spell caster will also be able to "see" traps and secret doors when the contents of the board are laid out.
wallydubbs wrote:Courage and Rock Skin only last for one turn in Europe; but the North American cards are conditional, allowing these spells to last longer, much like the Elven spell "Double Image." I find Spells of Darkness pretty well balanced by American standards;
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