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Daedalus wrote:I agree with Wallydubs that traps (including magical ones for a Wizard) should be included as contents for purposes of the Clairvoyance spell, and rock areas don't count for the searched room. I also agree with Sotaris that secret doors should also be discovered. I'll go further and argue Quest treasure should also be revealed as contents. If Borin's Armour is part of the Quest notes of the chosen room, why not? It's there, isn't it?
For that matter, if there isn't any Quest treasure present, whatever is found and revealed by a treasure card could also count as contents. If the card indicates weal like coins, well, that spends the same as gold coins from a treasure chest. If it shows woe such as a hidden arrow, that's still as tangible as a spear trap; a wandering monster will attack same as any other, so the evil Wizard* player places it.
If the drawn treasure card turns out to be useful treasure, the card should be placed at the side of the gameboard to be claimed by the Wizard* after the room is free of monsters (he already searched with the spell.) However, if the Wizard* isn't in the room, the standard search rule for treasure applies and another character player can take it.
* Wizard or Elf, whoever chose the Detection spells
wallydubbs wrote:Most of the time Spells of Detection won't get picked and it's partially due to this card. They can always open the door themselves and find out.
The card does not specify it, so I don't think it would be breaking any rules by adding the little bonus of pointing out traps in the room the hero picks. The spell says that Morcar (or Zargon) would lay out the contents of the room, I think a trap should count... it would make the spell slightly more effective.
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