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lestodante wrote:As you use it to see something that still have to happen (what you'll meet inside once you will enter) I guess you may intend it reveals the traps too, as it may happen that you will enter and fall into the trap.
also this set of spells is very poor in my opinion so it will need a boost.
I did an additional (Level 2) set of three spells for each group of spells, including the ones from Wizards of Morcar, so that Protection and Detection are now a lot more appetible to players.
wallydubbs wrote:The spell also says if the hero picks an empty room he may NOT try again.
However if you want to go 1 step further adding value to this spell, you don't have to count shaded areas on the quest map as a room. As the rulebook states, the shaded areas are considered stone. So if the Wizard casts this spell but picks a room that is just a shaded area on the map it does not count as a room and he may try again.
iKarith wrote:I'd say that the wizard learning the contents of the first ROOM they select (including traps) is appropriate here. If you pick a room that's empty, tough luck. If you pick a non-room (stone), you haven't picked a room yet. That seems to sort it for me. If Spells of Detection are still seen as not useful, it won't be because of this spell.
Huh, would it show traps that are otherwise not searchable? That would be useful indeed!
The Admiral wrote:lestodante wrote:As you use it to see something that still have to happen (what you'll meet inside once you will enter) I guess you may intend it reveals the traps too, as it may happen that you will enter and fall into the trap.
also this set of spells is very poor in my opinion so it will need a boost.
I did an additional (Level 2) set of three spells for each group of spells, including the ones from Wizards of Morcar, so that Protection and Detection are now a lot more appetible to players.
Where would I find these please?
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