• Advertisement

Too hard of a quest?

Discuss Quests, Cards, Monsters etc, from the Wizards of Morcar Quest Pack.

Too hard of a quest?

Postby mo123813 » Friday June 11th, 2010 9:56pm

Hello all! I know I've posted on this one quest pack already and all, but man, is this one hard quest pack. It's ridiculous!!! I mean Cmon! Lightning bolt kills my heroes everytime. Death bolt is crazy strong, and the orc shaman kicks too much butt; this quest pack is mad-crazy strong! These four sorcerers could kill Zargon himself if they wanted to with their power! And don't even get me STARTED about the very last quest; where you fight them all. They never make it (My heroes I mean) They love the idea, but hate the actual battles! Any idea on how to tone it down? It seems overpowered to me.
Check out my new character: Halfling! I promise you will consider using it!
viewtopic.php?f=35&t=405
Remember, if you run out of dice,
3/4/5 = skulls
1/2 = white shields
6 = black shields
User avatar
mo123813

Ogre Chieftain
Ogre Chieftain
 
Posts: 246
Joined: Monday May 24th, 2010 12:29am
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Too hard of a quest?

Postby drathe » Saturday June 12th, 2010 12:18am

What version rules do you play? North American, or European?
Image


Rewards:
Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic. Participated in a Miniature Exchange. Zealot Miniatures: Twisting Catacombs Kickstarter Backer
User avatar
Lord
drathe
The Bastiferous!

Innkeeper
Innkeeper
 
Posts: 2903
Images: 103
Joined: Saturday August 16th, 2008 2:55pm
Location: Niagara Region, Ontario, Canada
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Innkeepers Group Member Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member Scribes Group Member

Re: Too hard of a quest?

Postby mo123813 » Saturday June 12th, 2010 9:22am

drathe wrote:What version rules do you play? North American, or European?


My title is "Wizards of Zargon" so is it European then?
Check out my new character: Halfling! I promise you will consider using it!
viewtopic.php?f=35&t=405
Remember, if you run out of dice,
3/4/5 = skulls
1/2 = white shields
6 = black shields
User avatar
mo123813

Ogre Chieftain
Ogre Chieftain
 
Posts: 246
Joined: Monday May 24th, 2010 12:29am
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Too hard of a quest?

Postby drathe » Saturday June 12th, 2010 3:35pm

I was actually meaning the basic rules. As in, multiple body points for Monsters (North American Rule), use of artifacts, chaos spells, etc. If you're using NA rules, then yes, it is very difficult. Best played by experienced heroes who have ventured the game system, kellar's keep, witch lord and ogre horde already. They should have enough loot and equipment by then to make it through safely, although it will still be a challenge. But every person playing a hero is different. Some people just have bad luck and get smoked at every turn. Then you just play according to their skills. Dumb down the monster types and/or numbers. Also, don't use multiple wandering monsters unless they're goblins. In that case, only use two goblins. Everything else is just too much. Think about it... 3 Chaos Warriors? Seriously? Even the Barbarian is likely to die from that. I don't believe the Ogre Horde, Wizards of Morcar/Zargon, Mage of the Mirror, or Frozen Horror were ever play tested before hitting the market.
Image


Rewards:
Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic. Participated in a Miniature Exchange. Zealot Miniatures: Twisting Catacombs Kickstarter Backer
User avatar
Lord
drathe
The Bastiferous!

Innkeeper
Innkeeper
 
Posts: 2903
Images: 103
Joined: Saturday August 16th, 2008 2:55pm
Location: Niagara Region, Ontario, Canada
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Innkeepers Group Member Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member Scribes Group Member

Re: Too hard of a quest?

Postby mo123813 » Saturday June 12th, 2010 4:06pm

I totally agree! They are ridiculous, though they are possible. I have completed them all. Yes to answer you question, I play by North American rules. We played yesterday and I did dumb down, and it was still hard for them. But boy, were they happy when that darn Orc Shaman went down!

3 Chaos warriors...I remember my brother being next to startled when I put the first one on the board. Then I put the second one and my uncle chuckled. Then the third one and they almost quit! Maybe when I finish my Wizard expansion, I'll make a "newby" version of the quest pack.
Check out my new character: Halfling! I promise you will consider using it!
viewtopic.php?f=35&t=405
Remember, if you run out of dice,
3/4/5 = skulls
1/2 = white shields
6 = black shields
User avatar
mo123813

Ogre Chieftain
Ogre Chieftain
 
Posts: 246
Joined: Monday May 24th, 2010 12:29am
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Too hard of a quest?

Postby HeroQuestFrance » Tuesday March 22nd, 2011 3:33pm

My players have finished it last month.
They were victorious but some of them died but the wizard could rez them in extremis and the game became stressing when they were fighting each sorceer. The last quest was nice, even if the 4 sorceers were opening doors, they have defeated one by one using all magic potions and artefact powers... they also killed all other mobs so ...
Yep european or american version are impossible to play.
So I played my own remake.


Rewards:
Created a Hot Topic.
User avatar
HeroQuestFrance

Orc Shaman
Orc Shaman
 
Posts: 390
Joined: Wednesday January 14th, 2009 11:27am
Location: FRANCE
Usergroups:
Champion Group Member

Re: Too hard of a quest?

Postby Fullork345 » Sunday November 10th, 2013 9:25pm

Is the quest pack that hard? The game seems easy when the Herod work together and are fully geared, I play the us edition.
Fullork345

Gargoyle
Gargoyle
 
Posts: 137
Joined: Thursday January 3rd, 2013 7:22pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:
Usergroups:
Champion Group Member

Re: Too hard of a quest?

Postby Just_Will » Sunday July 3rd, 2016 3:58pm

It's been a long time since I played this expansion (almost 20 years maybe) but so long as the heroes and mercenaries stick together and take it one room at a time, I would think it would be quite beatable. Maybe I'm wrong and it's just been too long since I last played.
User avatar
Just_Will

Zombie
Zombie
 
Posts: 33
Joined: Wednesday June 29th, 2016 10:43pm
Forum Language: English (United States)
Evil Sorcerer: Morcar
Hero:
Usergroups:
Champion Group Member


Return to Wizards of Morcar

Who is online

Users browsing this forum: CommonCrawl [Bot] and 0 guests