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Breached wall tile question.

Discuss Quests, Cards, Monsters etc, from the Wizards of Morcar Quest Pack.

Breached wall tile question.

Postby Fullork345 » Monday June 27th, 2016 10:14pm

When are they used?
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Re: Breached wall tile question.

Postby knightkrawler » Monday June 27th, 2016 11:34pm

After the Earthquake spell lets the EWP put out the Earthquake marker. If it breaches walls, the breached wall tiles are also set up.
It's a freakin' mess.
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Re: Breached wall tile question.

Postby slev » Wednesday June 29th, 2016 9:30am

Yeah, I changed the mechanics at my end so that the Earthquake was justa pemenant tile, and would act as a breach itself.

I did but a few other effects into my advanced game to make use of the Breach tiles though.


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Re: Breached wall tile question.

Postby knightkrawler » Wednesday June 29th, 2016 11:19am

slev wrote:Yeah, I changed the mechanics at my end so that the Earthquake was justa pemenant tile, and would act as a breach itself.


Same. You would have been able to walki through pit traps into the other room.
I hated putting tiles one half each into two squares. Would have made more sense to just use a door or secret door. Guess they needed some more tiles for the print sheet.
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Re: Breached wall tile question.

Postby Fullork345 » Wednesday June 29th, 2016 10:01pm

Wow, they seem pointless lol.
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Re: Breached wall tile question.

Postby Daedalus » Saturday August 27th, 2016 1:32am

Using the Earthquake tile as a permanent pit makes a lot of sense, but the mechanics can behave differently from placing a breached wall marker. A Hero in the created pit can only fight monsters (or Heroes) that are also inside with him. If he enters a room with only one movement, he can't attack monsters in the room that lay outside of the Earthquake tile. Thematically, that's fine, but if you place a breached wall marker instead, he can attack from just one square in. Similar differences occur as long as the Hero moves into the room completely within the Earthquake pit.

If I were to play with the Earthquake pit, I'd further houserule that a Hero could attack figures outside of the tile as from a standard pit. But now it occurs to me that a permanent Earthquake pit partially overlapping a long piece of furniture or 2-square monster creates issues. Perhaps a temporary Earthquake tile is good as it avoids potential complications, thus meriting the breached wall tiles.

I think the breached wall marker would have been better as 3 squares. Figures would be more stable on it, and it would fit the grid more aesthetically.
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