SirRick wrote:Maybe that is why the spell is called Treasure Horde, instead of Treasure Hoard? Because of the possibility of a horde of blood-thirsty monsters or exploding fireball traps?
I noticed the card in the Treasure deck (the one giving you a reward of 100 gold coins) is also named Treasure Horde, so not sure if it was a typo or or just wanted.
Changing Treasure Horde spell for Treasure Without Doom can be a valid option but it would only grant the spellcaster the chance to get one treasure. I am not sure I would select this spell for such a poor reward.
I did a remake for this card too:
When you are searching a room
for treasure, you may draw three
treasure cards at once. If you draw
Hazard or Wandering Monster
cards, they have no effect.
This will still give the Wizard the chance (but not the certainty) to get 3 treasures at once but cancelling the risk to suffer damage due to bad cards drawn.
On the other hand I can see a Wizard with a Spell Ring may wish to put this spell in the ring and cast it twice at the beginning of the quest to immediately draw 6 treasure cards (at the start of a quest there is the higher chance to draw good cards).
It would be a nice loot and would make this set more appetible and more strategic.