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Treasure Horde

Discuss Quests, Cards, Monsters etc, from the Wizards of Morcar Quest Pack.

Re: Treasure Horde

Postby Gold Bearer » Tuesday February 16th, 2016 5:45pm

slev wrote:I recall GoldBearer mooting "draw 3, resolve 2, reshuffle all Hazards".
I upgraded all the WoM spells. viewtopic.php?f=38&t=3280 Needs editing now though, my invisibility is really overpowered if it can be cast on other targets. I'll do it tomorrow.

cynthialee wrote:If thrown away, I would replace with a damage dealing spell of some form. Never can have too many damage dealing spells on hand.
It's from the detection set so it definitely shouldn't be replaced with an attack spell.

cynthialee wrote:Or...
After Casting this spell the caster will know the general direction of the largest treasure in the dungeon and the EWP will tell the player once per turn on the players turn what direction the treasure is. A smart player will be able to triangulate the approximate location in 2 or 3 turns. But the way some dungeons are laid out it won't be much help is some places.
Now this would have to be worked into the game by the EWP before hand I figure, with a predetermined treasure.
That's a nice idea. I'd just tell them the direction once though when they cast it and use the highest value listed treasure instead of a predetermined one, otherwise it would be useless if they've already found it.
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:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Combined Spells: viewtopic.php?f=38&t=2454

Wanna learn martial arts? Check out my youtube channel, tutorials coming soon. Most popular video: https://www.youtube.com/watch?v=ie6BkN-3E

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Re: Treasure Horde

Postby cynthialee » Tuesday February 16th, 2016 6:30pm

Oh I must disagree whole heartedly!
If I have visions and foresight I can kill you very easy.
I know the second you turn and expose your flank. I saw it months ago in a dream and the 3 Fates favor me.

Spell
Foresight of Combat
This Spell enables the Caster to see the weakness in their next enemy and thus strike them down.
When cast the spell caster may add 3 combat dice to the next physical attack made against an enemy.

or a more nasty version:
The Spell Caster may add their current Mind Skill in combat dice to their next combat strike.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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Re: Treasure Horde

Postby Gold Bearer » Tuesday February 16th, 2016 7:25pm

It does make sense but I was thinking more generally, like the three fire spells could be healing flame, phoenix fire to resurrect and shield of fire, and earth could be assault of stone, cave in and er, boulder but the general theme of the fire spells is offensive magic and earth is defensive magic. I think an attacking spell would be out of place in the detection set because it would make it just as offensive as darkness.
Football's coming home.

:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Combined Spells: viewtopic.php?f=38&t=2454

Wanna learn martial arts? Check out my youtube channel, tutorials coming soon. Most popular video: https://www.youtube.com/watch?v=ie6BkN-3E

Door to higher dimensions - DMT, Spirit Molecule: https://www.youtube.com/watch?v=LtT6Xkk-kzk


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Treasure Horde

Postby Fullork345 » Friday June 17th, 2016 5:29pm

Assuming you stick with RAW, wouldn't a way around making detection a risk for the wizard be giving detection to the elf? I know the quest books says either can take the spells, though most people houserule it for wizard only because the elf has his own.
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Re: Treasure Horde

Postby WiseOne » Wednesday January 10th, 2018 2:57am

My home games we play with all kinds of weird variants including the idea of an Elf Mage who can take 3 elf spells as a spell group so the idea of the elf using one of the wizard spell groups isn't crazy. And if using an advancement system like I do, you could have a barbarian variant like the warrior/superhero from the old Dungeon games who would fight the toughest monsters in the deepest levels and give him one use of Treasure Hoard. He takes on the big challenge and see what happens.

That gives me also an idea of just using this spell effect in a "hoard room" with 3 treasure chests that all spring open simultaneously...
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Re: Treasure Horde

Postby Daedalus » Tuesday January 23rd, 2018 6:44pm

I'm glad I rediscovered this thread, as I had only been referencing the Wizards of Zargon spell cards from the Inn and wasn't aware of any interpretation issue. The Inn's WoZ Treasure Hoard, Future Sight, and Invisibility all have the fixes mentioned by The Admiral built in with the wording ". . . This spell may be cast on any one Hero, including yourself. . . ." I agree Treasure without Doom would have been a better spell choice.
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