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How Many Men At Arms should I get?

Discuss Quests, Cards, Monsters etc, from the Wizards of Morcar Quest Pack.

How Many Men At Arms should I get?

Postby LordZeke » Friday March 20th, 2015 8:55am

Trying to figure out how many men at arms I actually need... I know WoM comes with 12 and FH comes with 6.

18 seems like over kill, are all 12 required to play WoM?


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Re: How Many Men At Arms should I get?

Postby Count Mohawk » Friday March 20th, 2015 11:11am

Heroes are allowed to hire up to 4 Men-at-Arms each. Thus, in a traditional 4-Hero session of Hero Quest, you will need at most 16 figures if you expect all four Heroes to hire a full assortment of henchmen. Of course, that situation is hardly typical; for those groups that enjoy using Men-at-Arms, 8-12 figures is plenty. You'll want to have a good assortment of each type of figure as well (although the official HQ figures have modular weaponry, making this concern moot). If your Heroes don't like to pay for hired help, or if you as Zargon don't care to offer it, you can afford to do without the Men-at-Arms entirely.

Note that Men-at-Arms minis can also be used as the Dark Warriors from The Dark Company, if you ever choose to play that adventure.


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Re: How Many Men At Arms should I get?

Postby knightkrawler » Friday March 20th, 2015 4:33pm

As WoM came with 12, first thing I did was set limits.
A hero can only hire 3 each, which makes the choice from 4 types more interesting and the board less crowded.
In addition to this, I also limit each type to 4 at any given time on the board.
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Re: How Many Men At Arms should I get?

Postby cynthialee » Friday March 20th, 2015 5:10pm

With 16 men at arms and 4 Heroes I am thinking raid boss level badguy....
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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Re: How Many Men At Arms should I get?

Postby Pitbullsandaks » Friday March 20th, 2015 5:51pm

Poor zargon :skull: :skull: :skull: :(


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Re: How Many Men At Arms should I get?

Postby cynthialee » Friday March 20th, 2015 8:11pm

Pitbullsandaks wrote:Poor zargon :skull: :skull: :skull: :(

A full raid party with artifacts and heal potions around couldn't take him down.
Then on the off chance you down the dude...what is next? The Empire and Mentor are free of Chaos servants attempting to take control, and the world becomes a place where heroes are not needed...Thus the Heroes become a liability to the PTB and they would become the hunted if they refused to toe the line as dictated by the Emperor.
Far better for a pack of heroes to just refuse the mission.
;)
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Re: How Many Men At Arms should I get?

Postby Count Mohawk » Saturday March 21st, 2015 1:14am

16 men-at-arms and 4 heroes are more likely to trip over themselves trying to jockey for position (unless they're all crossbowmen, in which case Zargon had better take a vacation over the Sea of Claws for a while until things cool down).


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Re: How Many Men At Arms should I get?

Postby QorDaq » Sunday March 29th, 2015 11:43am

It's funny, but I always thought the "Hierlings/Mercenaries/ Men-at-Arms" were a bit of over-kill. Now, that said, my reference being purely from the NA FH set. Never played any of the Wizards of Morcar as I don't have a copy. Till now anyway, as drathe was kind enough to provide an NA port (Wiz of Zargon).

Regardless, the point being that I limited my players to but a single Hireling each, excepting for the Wizard who can hire 2 "Bodyguards". Very limited I know, but it really works pretty well.

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Re: How Many Men At Arms should I get?

Postby knightkrawler » Sunday March 29th, 2015 11:47am

Do you allow them for The Frozen Horror only or for any quest?
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Re: How Many Men At Arms should I get?

Postby Goblin-King » Sunday March 29th, 2015 11:57am

For me the limit is 3 mercenaries per player due to the 12 provided by WoM.
In addition I glued their weapons in place making 3 of each kind. This sets it's own limit on how many of each kind the heroes can hire.

I agree with QorDaq that mercs seems a bit overkill though. I've never actually gotten around to using them, but four players moving 4 characters each? Sounds like a drag!


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