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Kurgan wrote:So being invisible makes you transparent (and thus not target-able by LOS required effects), but not that you're non-solid and can be passed through like a ghost.
Daedalus wrote:After revisting this thread, I wanna take a crack at clarifying and nerfing this spell to my satisfaction. It uses a partial blocking idea from Leostante's Ice Wall spell.Invisibility
You become invisible, moving
unseen until the start of your
next turn. While invisible, you
can't attack, but neither can you
be attacked nor spells be cast
upon you. Should you block LoS
to another, the missile attack or
spell cast on the target to inflict
Body points of damage instead
affects you. Discard after use.
And the Wizards of Zaron version:Invisibility
This spell may be cast on any
one Hero, including yourself. He
becomes invisible until the start
of your next turn. The Hero can't
attack or be attacked, nor may
spells be cast upon him. If the
Hero blocks LoS to another, the
missile attack or spell cast on
the target to inflict Body points
of damage instead affects him.
Missile attacks and line-of-effect spells like Ball of Flame or Arrows of the Night may now affect an invisible character player indirectly if he stands in the way; he still shields the character behind but must himself risk the damage. "Conjured" spells like Tempest or Genie and buff spells like Water of Healing or Courage may now be cast upon a LoS-blocked figure behind the invisible character as it is still visible to the caster. Indirect spells like Lightning Bolt or Cloud of Chaos may also affect an invisible character since they target areas (You can run, but you can't hide!)
.
This spell may be cast on any one Hero including yourself. That Hero may become invisible and move around unseen until the beginning of your (the spellcaster's) next turn. While invisible they may not attack, be attacked, or be affected by spells
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