Fireburst Trap

Discuss Quests, Cards, Monsters etc, from the Wizards of Morcar Quest Pack.

Re: Fireburst Trap

Postby Beiren » Wednesday January 1st, 2014 11:46am

So if the wizard was the one doing the search or when he isn,t around or when his movement role flukes the others gets blown to peaces. If you use your rule you force the heroes to be glued together and remove all pace in the game. Still like mine suggestion more.
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Re: Fireburst Trap

Postby Daedalus » Saturday January 18th, 2014 5:51pm

Beiren wrote:Did anyone know about heroes getting damaged by this type of trap. Because the moment this tile is being placed you run back to were you came from and you wait a little while untill it goes of. Or do you place the fireburst trap after the first hero complete movement, or after all heroes movements?

Glad you pointed this issue out--I hadn't realized the Fireburst trap needed clarification. When I had first read the text I had assumed "When a player enters an empty room, place a Fireburst token in the centre of the room" meant the token was to be placed after the triggering Hero completed movement. The trap functions well enough this way. If the wording were As soon as a player enters an empty room, immediately place... I'd agree a fix is needed.

As things stand, I'm happy enough with simply interpreting the Fireburst trap so that it works effectively. I believe this was the intention. Anyone desiring more precise wording might be satisfied by subtituting After a player has entered an empty room, place a Fireburst token in the center of the room.

The ambiguous wording of "When a player enters an empty room" could also allow token placement after the triggering Hero's movement is completed in the EU 1st edition. Wasn't WoM (released in 1991) after the EU first edition? While it is plain the Fireburst trap can't be escaped by backtracking using those rules, it's not certain that the triggering condition was originally governed by that mechanic. I wonder if the magical traps of WoM were part of the proto Hero Quest back in '88.
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Re: Fireburst Trap

Postby chaoticprime » Saturday January 18th, 2014 11:44pm

After movement has been completed would be the logical way of interpreting it. Otherwise, there's no threat.


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Re: Fireburst Trap

Postby knightkrawler » Sunday January 19th, 2014 3:33am

I also wonder if "When" could be the "Whenever" variation here?
So, everytime a hero enters the room,...
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Re: Fireburst Trap

Postby Daedalus » Monday March 3rd, 2014 3:45pm

Except that the rules governing magical traps at the beginning of the Quest book state: "Magical traps may only be activated once." It would make a cool variation to include in Quest notes, however, kinda like an Orc statue with great balls o' fire.
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Re: Fireburst Trap

Postby The Admiral » Monday May 4th, 2015 7:08am

I've been looking at this trap and wondering how best to get it to work.

I think it should be placed at the end of the turn of the hero who triggered it. This way it will only affect the first person in the room, unless others choose to enter and suffer. In this way it only affects the person who triggered the trap, which is pretty much the same with most traps. It can't be discovered, but then many of the later traps had that rule e.g. Wandering monster trap. There is still the chance to disarm it with a tempest spell, but as this is in my humble opinion the most powerful spell, I wouldn't waste it on this, unless it was to save someone from possible death.
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