Teldurn wrote:I've never played any of the expansions to know how the trap plays, but going by this, there's no way to disarm it?
Tempest
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Teldurn wrote:I've never played any of the expansions to know how the trap plays, but going by this, there's no way to disarm it?
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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
chaoticprime wrote:My suggestion was the best one. Go back and read it again, because it makes the most sense and scarcely changes anything while fixing the issue that is unsatisfactory.
chaoticprime wrote:Nah, I think we should amend the trap this way:
When a Hero first enters an empty room, the trap is sprung, but not put into play. At the start of the Evil Wizard's next turn, the trap detonates. If any Hero searches for traps between before then, the trap tile gets put into play.
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