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Orc shaman spells question

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Re: Orc shaman spells question

Postby Daedalus » Monday March 11th, 2013 4:56pm

Fullork345 wrote:
I don't think it's necessary to treat the Summon Orcs spell as containing a typo. Rather, it's a spell with more limited uses that should be judged against the two Quests that the Orc Shaman appears in. In Lair of the Orc Shaman, the benefit of the spell is Orc placement/movement. A pair of Heroes could quickly put the Orc Shaman at risk on his right flank, but it is unlikely a third Hero will have enough movement to attack him that early. Summon Orcs would then be useful to shore up the vulnerable right (top) flank with extra Orcs without compromising the Shaman's left flank. Also, the table makes it possible for a pair of Orcs to be caught behind the Heroes, making them pretty useless for saving their boss. Summon Orcs can put them in a more tactical position as a meat shield, allowing the Shaman more casting opportunities.

The Summon Orcs spell comes into its own during the following Quest, The Final Conflict. The Orc Shaman starts on the board and is free to move and open doors, thus revealing Orc-summoning possiblilities before the Heroes have a chance to stop him. Summoned Orcs could then be placed behind battle lines, where their attacks could do more harm. Also, getting two more Orcs into an otherwise bottlenecked room makes Sharpen Blades or Shield of Protection all the more useful.


But can't all that be done without the spell? Once again the orcs can move normally. And the spell requires line of site. if it said take them from anywhere on the board and place them within his line of site like the goblin does, it would still have a use.

To each his own I guess though.

Okay, upon taking a second look, I gotta agree with ya on the first of the Quests, Lair of the Orc Shaman. There will probably only be three Heroes trying to trap the Shaman as one will be teleported a far distance away. Combine that with the fact that the Shaman can move through Orcs, and Morcar can use normal movement to pretty much protect him to best advantage as Orcs move through other monsters to reinforce for the Shaman.

In the second of the Quests, The Final Conflict, my opinion would stand up better, but the point is moot as I'm gonna reverse it. I think you're right, there is a typo. The poor wording doesn't mention at all where to place the Orcs. I think your interpretation is correct. The wording should parallel that of the Summon Goblin spell card. I see drathe has included Sjeng's edited card in the files. Nice find.

The original card's wording:
Image
..
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Image
WANTS.. YOU


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Re: Orc shaman spells question

Postby Fullork345 » Tuesday March 12th, 2013 11:30pm

If it brought the guys next to him i wouldn't have debated with you, but the orgional wording doesn't say that.

With that said, I don't see myself ever playing through it, but I orgionally made this thread because of the descripancy looking through the cards.
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Re: Orc shaman spells question

Postby Fullork345 » Sunday June 19th, 2016 6:18pm

So the 2006 faq apparently makes it just like the goblin spell.
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Re: Orc shaman spells question

Postby Anderas » Monday June 20th, 2016 8:23am

I reworked the Summon Orc Spell to look like that:

Image

So for AT/DE 2/2 Heroes or 3/3 Heroes you place two Orcs,
For 4/4 Heroes you place 3 Orcs and
For 5/5 Heroes you place 4 Orcs.

That has a little bit to do with correcting the Typo and a little bit with balancing, because balancing is a thing I really find important after years of GW games.

It has not so much to do with the original, of course. :D


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Re: Orc shaman spells question

Postby Daedalus » Saturday August 27th, 2016 12:25am

Daedalus wrote:I don't think it's necessary to treat the Summon Orcs spell as containing a typo.

Gotta backpedal on this. It has since been discovered the Summon Orcs spell card has been. corrected on Hasbro's errata page. It works ike Summon Goblins.

Hasbro wrote:Card “Summon Orcs”, line 3, add “...two Orc figures from anywhere on or off the gameboard and place them anywhere within his line of sight.”
..
UNCLE ZARGON
Image
WANTS.. YOU


Rewards:
Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
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