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Treasure Horde

Discuss Quests, Cards, Monsters etc, from the Wizards of Morcar Quest Pack.

Re: Treasure Horde

Postby slev » February 16th, 2016, 11:14 am

Spell wording.
RAW, it can only target the caster.


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Re: Treasure Horde

Postby The Admiral » February 16th, 2016, 11:35 am

There are no casting instructions. It only tells the recipient of the spell how it works. Wizard casts it on the Barbarian, who then reads how it works.


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Re: Treasure Horde

Postby Gold Bearer » February 16th, 2016, 11:36 am

All the spells in WoM are worded like that. :? Makes me wonder if you're supposed to be able to cast them on other targets.

Edit:
You beat me to it. I think you might be right. So many ambiguities with HQ. :roll:
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

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Re: Treasure Horde

Postby The Admiral » February 16th, 2016, 11:45 am

The WoM Wizard spells are appallingly written and are not at all specific. As the EW, I claim the right to interpret them. They are a pretty useless set if they are all restricted to the Wizard. He is meant to be helping the group with his spells. The ones I allow him to cast on others are Future Sight, Invisibility and Treasure Horde.


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Re: Treasure Horde

Postby slev » February 16th, 2016, 11:46 am

Gold Bearer wrote:So many ambiguities with HQ. :roll:


Which i why everyone feels the need to re-write it all :D


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Re: Treasure Horde

Postby cynthialee » February 16th, 2016, 1:30 pm

After a few days of thought I think the spell must be re-written and redesigned or completely discarded.

Many of the WoM spells are poorly conceived, but this one especially.

If thrown away, I would replace with a damage dealing spell of some form. Never can have too many damage dealing spells on hand.

If reworded...
hmmm

The spell caster pulls the first 3 treasures from the treasure deck ignoring all hazard cards and drawing again until three treasures are discovered. The hazard cards are shuffled back into the deck.

Or...
After Casting this spell the caster will know the general direction of the largest treasure in the dungeon and the EWP will tell the player once per turn on the players turn what direction the treasure is. A smart player will be able to triangulate the approximate location in 2 or 3 turns. But the way some dungeons are laid out it won't be much help is some places.
Now this would have to be worked into the game by the EWP before hand I figure, with a predetermined treasure.

But I really think it should just be discarded in favor of some other spell.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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Re: Treasure Horde

Postby The Admiral » February 16th, 2016, 1:46 pm

It could be like a treasure without doom scroll?

"This spell may be cast on any one Hero, including yourself. The next time that Hero searches for treasure, he may pick cards from the treasure deck, ignoring all Wandering Monster and Hazard cards, until he picks a card showing gold, a potion, gems, or jewels. Or the hero may open one chest without harm, disarming any trap on the chest."
Last edited by The Admiral on February 16th, 2016, 2:04 pm, edited 1 time in total.


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Re: Treasure Horde

Postby slev » February 16th, 2016, 1:50 pm

I recall GoldBearer mooting "draw 3, resolve 2, reshuffle all Hazards".


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Re: Treasure Horde

Postby SirRick » February 16th, 2016, 4:28 pm

The Admiral wrote:It could be like a treasure without doom scroll?


Since there is already a Treasure Without Doom spell scroll, you could just rename and rewrite Treasure Horde to be the actual Treasure Without Doom spell, as The Admiral suggested since all other spell scrolls have a corresponding spell.


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Re: Treasure Horde

Postby slev » February 16th, 2016, 4:42 pm

SirRick wrote:
The Admiral wrote:It could be like a treasure without doom scroll?


Since there is already a Treasure Without Doom spell scroll, you could just rename and rewrite Treasure Horde to be the actual Treasure Without Doom spell, as The Admiral suggested since all other spell scrolls have a corresponding spell.


opse, posted that without responding!

THis is a valid option, I chose to mod the Horde, and use the TWD elsewhere...


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