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Jalapenotrellis wrote:Just looking for confirmation that if the quests are played as a series, the heroes/Champions still return to full health between quests as they get their spells back too. They just can't spend money or sell items found. My group didn't see a strong downside to not playing them as a series due to the 20 full heal potions they get between them. Seems like a no brainer, since they didn't change their order or spells prepared anyways for the last two expansions.
Kurgan wrote:. . . These "big potions" don't restore lost Mind Points and if MP aren't restored, how would you handle an "unconscious" hero?
under Mind Blast, p.10 wrote:. . . if a character or monster loses all his Mind points as the result of a Mind Blast, he is knocked unconscious and remains out of play for the rest of that Quest. Mind points are recovered between Quests in the same way as Body points.
Kurgan wrote:. . . It's true that "multi-part quests" in the EU rules (such as Dark Company) much like such quests in the NA (like EQP/BQP finales) don't let you restore in between (don't let you visit the Armory/Alchemist Shops either)... treating it as one long quest. Your choice what you want to do, but I was asking about what was the intention behind that.. . .
Kurgan wrote:But in the EU rules (ATOH was an EU exclusive originally), you can't use a spell or potion to save you from death at 0 BP and they would have been intended not to heal you between quests but to keep you alive for a really difficult series of missions.
The difficulty increases quite a bit using NA rules, since now traps can't be "fixed" after being sprung, and more monsters besides the Ogres have multiple body points
Daedalus wrote:under Mind Blast, p.10 wrote:
. . . if a character or monster loses all his Mind points as the result of a Mind Blast, he is knocked unconscious and remains out of play for the rest of that Quest. Mind points are recovered between Quests in the same way as Body points.
lestodante wrote:US rule is different but for my they are nonsense, they kill some strategy because the heroes may voluntarily not use the potion (they will use it only if they are killed).
lestodante wrote:A potion can be drank at any time, but for me it is a mistake to allow a hero drinking a potion AFTER he lost his last BP. He should drink the potion when he's still alive. When the Hero reaches zero BP, he's dead and no action should be permitted anymore. US rule is different but for my they are nonsense, they kill some strategy because the heroes may voluntarily not use the potion (they will use it only if they are killed).
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