• Advertisement
HeroGM Advanced Soundboard

Dive into the dimension of dynamic sound with Hero GM!
Free version available! Save 10% on full version with offer code "yeoldeinn"

Swinging Blade Traps

Discuss Quests, Cards, Monsters etc, from the Against the Ogre Horde Quest Pack.

Swinging Blade Traps

Postby wallydubbs » Monday November 5th, 2018 2:55pm

I haven't played Against the Ogre Hoard yet, but my crew just finished Keller's Keep and I'm currently playtesting Mage of the Mirror, making the Elf first 3 solo quests survivable for the Female Elf starting from scratch.

Anyway I'm aiming to print out the Quest Boom for AtOH, but the rules don't entirely specify the protocol for certain situations:
1.) When a hero triggers the swinging blade trap does he get to continue his movement? I would assume he has to stop, defend against the blade, but if he is successful (or unsuccessful) in his defence, may he continue his movement?

2.) Is it a one-time blade trap or does it continue swinging?

3.) If it is continuous and the hero ends his turn within that space, must he defend again on the beginning of his next turn or can he move away immediately?

4.) Suppose a monster stands within the attack line of the blade? I assume the rules still stands that monsters don't spring traps. But suppose the monster is in line when the hero springs it, is the monster attacked as well?
wallydubbs

Giant Wolf
Giant Wolf
 
Posts: 732
Joined: Thursday October 18th, 2018 7:15am
Forum Language: English (United States)
Evil Sorcerer: Zargon

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Swinging Blade Traps

Postby Gold Bearer » Monday November 5th, 2018 8:02pm

1). No, I think a hero's turn ends when they spring a trap doesn't it, even if they're not harmed. It's a trap so it works the way all traps work unless it says otherwise.

2). One time, again it doesn't say it repeats so it works in the same way as other traps.

3). N/A

4). Yes.


You'll want to go through the AtOH quest book and tidy up a few things before playing it, there's quite a few errors in there. One of them traps the heroes, one is a room that they can't get into, one has three tables I think and there's at least a couple of other errors.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Combined Spells: viewtopic.php?f=38&t=2454

Wanna learn martial arts? Check out my youtube channel, tutorials coming soon. By far my most popular video: https://www.youtube.com/watch?v=ie6BkN-3E

Gateway to higher dimensions - DMT, Spirit Molecule: https://www.youtube.com/watch?v=LtT6Xkk-kzk


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Crossbowman
Crossbowman
 
Posts: 1675
Joined: Monday June 4th, 2012 4:21pm
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Swinging Blade Traps

Postby benvoliothefirst » Monday November 5th, 2018 11:53pm

Gold Bearer, your post makes me pine for a "definitive edition" of the quest books. For sure, Phoenix' versions are that very thing to most of us, but even there I think one or two tpyos have made their way in.

Obviously with a hobby that lends itself to modding and creativity as much as ours, there is bound to be debate about what the "perfect" edition consists of, but it's a shame that (as far as I know) we haven't all gotten together as a community and said "here, we fixed everything, now let's never link to the substandard versions again."

A guy can dream!
wickedmetal.blogspot.com <--I paint HeroQuest!
My players' monthly game results
Mods I Use:
Base Quests in four difficulty steps by Anderas
Random Events by Jacob Busby (pg.5)
Karlen's Circlet by AerynB/drathe/sajungzak
Heartfelt thanks to all of you who have worked to enrich the world of HeroQuest!
Goblin-King wrote:When life gives you lemons, squeeze those lemons into your eyes, enter a berserker rage and punch life in the face!


Rewards:
Participated in a Miniature Exchange. Encountered a menacing Chaos Warlock!
User avatar
benvoliothefirst

Ogre Lord
Ogre Lord
 
Posts: 292
Joined: Thursday October 6th, 2016 1:54pm
Location: Manchester, NH, USA
Forum Language: English (United States)
Evil Sorcerer: Morcar
Hero:
Usergroups:
Champion Group Member

Re: Swinging Blade Traps

Postby wallydubbs » Tuesday November 6th, 2018 7:50am

benvoliothefirst wrote:Gold Bearer, your post makes me pine for a "definitive edition". Obviously with a hobby that lends itself to modding and creativity as much as ours, there is bound to be debate about what the "perfect" edition consists of, but it's a shame that (as far as I know) we haven't all gotten together as a community and said "here, we fixed everything, now let's never link to the substandard versions again."

A guy can dream!


Well I'm in the North American circuit, but I think the "Champions" of this sight made a definitive North American version. But you need to be Champion status to view it.
wallydubbs

Giant Wolf
Giant Wolf
 
Posts: 732
Joined: Thursday October 18th, 2018 7:15am
Forum Language: English (United States)
Evil Sorcerer: Zargon

Re: Swinging Blade Traps

Postby The Admiral » Wednesday November 7th, 2018 3:37pm

wallydubbs wrote:When a hero triggers the swinging blade trap does he get to continue his movement? I would assume he has to stop, defend against the blade, but if he is successful (or unsuccessful) in his defence, may he continue his movement?


We have always played that a Hero's turn is over if damage is caused, otherwise we assume the blade has been dodged and the turn may continue.


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Smashed a massive Gargoyle!
The Admiral

Archmage
Archmage
 
Posts: 964
Joined: Wednesday April 8th, 2015 7:31am
Forum Language: British English
Evil Sorcerer: Zargon
Hero:
Usergroups:
Champion Group Member

Re: Swinging Blade Traps

Postby wallydubbs » Thursday November 8th, 2018 8:56am

The Admiral wrote:We have always played that a Hero's turn is over if damage is caused, otherwise we assume the blade has been dodged and the turn may continue.

That seems like a reasonable way to play. After all, if a hero successfully jumps a pit trap his turn may continue.
wallydubbs

Giant Wolf
Giant Wolf
 
Posts: 732
Joined: Thursday October 18th, 2018 7:15am
Forum Language: English (United States)
Evil Sorcerer: Zargon

Re: Swinging Blade Traps

Postby Stoner81 » Thursday November 8th, 2018 9:44pm

benvoliothefirst wrote:Gold Bearer, your post makes me pine for a "definitive edition" of the quest books. For sure, Phoenix' versions are that very thing to most of us, but even there I think one or two tpyos have made their way in.

Obviously with a hobby that lends itself to modding and creativity as much as ours, there is bound to be debate about what the "perfect" edition consists of, but it's a shame that (as far as I know) we haven't all gotten together as a community and said "here, we fixed everything, now let's never link to the substandard versions again."

A guy can dream!


I am kinda working on it... sort of... ish... in a round about way. I am making them all in to one book for my own purposes and fixing/changing things as I go along.

|_P |_P |_P |_P

Stoner81.
User avatar
Stoner81

Ogre Chieftain
Ogre Chieftain
 
Posts: 227
Joined: Monday November 16th, 2015 5:51pm
Location: England
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Swinging Blade Traps

Postby Gold Bearer » Friday November 23rd, 2018 1:13pm

benvoliothefirst wrote:Gold Bearer, your post makes me pine for a "definitive edition" of the quest books. For sure, Phoenix' versions are that very thing to most of us, but even there I think one or two tpyos have made their way in.

Obviously with a hobby that lends itself to modding and creativity as much as ours, there is bound to be debate about what the "perfect" edition consists of, but it's a shame that (as far as I know) we haven't all gotten together as a community and said "here, we fixed everything, now let's never link to the substandard versions again."

A guy can dream!
They'd be too many disagreements on US vs UK rules I think because people tend to prefer what they're used to but I suppose a definitive version of each with all the ambiguities and mistakes cleared up could work.

The Admiral wrote:
wallydubbs wrote:When a hero triggers the swinging blade trap does he get to continue his movement? I would assume he has to stop, defend against the blade, but if he is successful (or unsuccessful) in his defence, may he continue his movement?
We have always played that a Hero's turn is over if damage is caused, otherwise we assume the blade has been dodged and the turn may continue.
Is that the official rule though? I think your turn ends when you trigger a trap doesn't it? Is it the same in the UK and US rules? This is one rule I can't quite remember. What a about a wandering moster that doesn't hurt you, does that end your turn?
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Combined Spells: viewtopic.php?f=38&t=2454

Wanna learn martial arts? Check out my youtube channel, tutorials coming soon. By far my most popular video: https://www.youtube.com/watch?v=ie6BkN-3E

Gateway to higher dimensions - DMT, Spirit Molecule: https://www.youtube.com/watch?v=LtT6Xkk-kzk


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Crossbowman
Crossbowman
 
Posts: 1675
Joined: Monday June 4th, 2012 4:21pm
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Swinging Blade Traps

Postby Stoner81 » Friday November 23rd, 2018 10:46pm

In the UK rules if you trigger a trap,regardless of it's source your turn ends.

|_P |_P |_P

Stoner81.
User avatar
Stoner81

Ogre Chieftain
Ogre Chieftain
 
Posts: 227
Joined: Monday November 16th, 2015 5:51pm
Location: England
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Adventurers' Guild Group Member Champion Group Member


Return to Against the Ogre Horde

Who is online

Users browsing this forum: CommonCrawl [Bot] and 0 guests