• Advertisement
HeroGM Advanced Soundboard

Dive into the dimension of dynamic sound with Hero GM!
Free version available! Save 10% on full version with offer code "yeoldeinn"

Stone Doorway question

Discuss Quests, Cards, Monsters etc, from the Against the Ogre Horde Quest Pack.

Re: Stone Doorway question

Postby j_dean80 » Thursday January 24th, 2019 8:21am

wallydubbs wrote:
Maurice76 wrote:As EW, I would rule that the effort to open such a Stone Door counts as a standard action - and as a standard action, this has implications for anything else said Hero is able to do - and more importantly, not do - within that same turn.

With that, I meant that the Hero opening the door (or attempting to, and failing) won't be able to perform a Search or Attack action, or similar, during that same turn.


Yeah, I must've missed that before. I got it now. Option 2 then.

Anyway, no objections on using a Potion of Strength to open the stone door?


Can always just use the Genie.
Blood - Good to the last drop


Rewards:
Participated in three (3) Miniature Exchanges. Grin's Stone Map Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
j_dean80

Halberdier
Halberdier
 
Posts: 1337
Images: 30
Joined: Tuesday December 6th, 2016 2:48pm
Location: Illinois, USA
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Stone Doorway question

Postby wallydubbs » Thursday January 24th, 2019 8:27am

When facing Ogres, as a wizard, would you really want to sacrifice your Genie spell for a door?
wallydubbs

Giant Wolf
Giant Wolf
 
Posts: 732
Joined: Thursday October 18th, 2018 7:15am
Forum Language: English (United States)
Evil Sorcerer: Zargon

Re: Stone Doorway question

Postby Maurice76 » Thursday January 24th, 2019 8:37am

Could always try to trick an Ogre into pummeling the door open for you :mrgreen: .

I'd say a Strength Potion works well for this purpose. It requires physical strength to open the door and that's exactly what this potion boosts. Adding 2 dice to the roll for whoever attempts it seems reasonable and gives the Wizard a chance to do it that way, as well.


Rewards:
Grin's Stone Map Slain a measly Goblin! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Smashed a massive Gargoyle!
User avatar
Maurice76

High Mage
High Mage
 
Posts: 408
Joined: Friday March 9th, 2018 1:19pm
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Champion Group Member

Re: Stone Doorway question

Postby wallydubbs » Thursday January 24th, 2019 8:52am

Thank you. It seems reasonable in foresight.
wallydubbs

Giant Wolf
Giant Wolf
 
Posts: 732
Joined: Thursday October 18th, 2018 7:15am
Forum Language: English (United States)
Evil Sorcerer: Zargon

Re: Stone Doorway question

Postby j_dean80 » Thursday January 24th, 2019 3:20pm

wallydubbs wrote:When facing Ogres, as a wizard, would you really want to sacrifice your Genie spell for a door?


That's what comrades are for. I always hated the fact the Genie Spell saying it can open doors but no one ever does.
Blood - Good to the last drop


Rewards:
Participated in three (3) Miniature Exchanges. Grin's Stone Map Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
j_dean80

Halberdier
Halberdier
 
Posts: 1337
Images: 30
Joined: Tuesday December 6th, 2016 2:48pm
Location: Illinois, USA
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: Stone Doorway question

Postby wallydubbs » Thursday January 24th, 2019 4:40pm

j_dean80 wrote:
wallydubbs wrote:When facing Ogres, as a wizard, would you really want to sacrifice your Genie spell for a door?


That's what comrades are for. I always hated the fact the Genie Spell saying it can open doors but no one ever does.


Oh, I get it. It's just the lesser of two options. The wizard is very limited on attack spells as is. So I make subtle adjustments when playing; Occasionally I add a locked door and a hidden key in another room. If the Wizard (or Elf) chooses to use the Genie he can bypass the lock. This'll give them an opportunistic moment to change the genie's function.

Also, when I play Legacy of the Orc Warlord, I allow the Wizard and Elf to start off with their spells, and instead of giving them a way out (as read in the parchment text) the heroes need to figure it out for themselves: either the Wizard or Elf can cast the Genie to get them out; someone can use Pass Through Rock to get out and kill the sleeping guard (I added) and get the key to unlock the door; or they can search the cell, find an old rat bone, give it to the Dwarf and let him use his disarm trap ability to pick the lock (yes, i realize it's not the same thing, but my crew liked the idea of giving the Dwarf a chance to shine).
wallydubbs

Giant Wolf
Giant Wolf
 
Posts: 732
Joined: Thursday October 18th, 2018 7:15am
Forum Language: English (United States)
Evil Sorcerer: Zargon

Previous

Return to Against the Ogre Horde

Who is online

Users browsing this forum: CommonCrawl [Bot] and 0 guests