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Stone Doorway question

Discuss Quests, Cards, Monsters etc, from the Against the Ogre Horde Quest Pack.

Stone Doorway question

Postby The Admiral » Thursday April 27th, 2017 1:23pm

Do you consider attempting to open a stone door as part of movement, or as that Hero's action?

If part of movement, then if successful, the Hero could carry on moving and take an action before or after that movement. I am assuming if it is unsuccessful then that ends movement, but still allows the action before or after that movement.

If an action, then if the Hero moved up to the door it would end their turn. If they started next to the door, then they could take their move after the attempt whether successful or not.

How do people handle these, and why am I raising questions on this now, but it never occurred to me 25 years ago :? ?
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Re: Stone Doorway question

Postby knightkrawler » Thursday April 27th, 2017 3:33pm

As far as I remember, the special rules in AtOH don't mention the attempt is an action. They don't use the term attack or any other that clarifies or even implies it being an action.
That and the fact that actions are clearly defined in the instruction manual has me convinced that it's neither movement nor action,
but rather a bonus little extra you can do within the confines of your full turn.

However, I have ruled it such:
Stone Door
A stone door can only be opened if a hero makes a successful unarmed attack roll*. Unless otherwise described in the quest notes, a stone door has 1♥.

This wording in combination with the definition of an attack roll as an action makes the attempt to open a stone door an action in my rule system.

*The second sentence is superfluous I just found out. Goes into the edits next round.
All heroes roll one die for an unarmed attack, but the succeeding symbol varies between them. Plus, a wizard only may roll an unarmed attack if he can neither move first or take another action.
All of this makes it possible to simply apply that unarmed attack to stone doors, including the differences in strength between heroes.
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Re: Stone Doorway question

Postby Daedalus » Thursday July 6th, 2017 6:53pm

I'd recommend treating it like the old door from room A of Quest 6, The Great Citadel (RotWL), but with a different dice mechanic. That means success opens the door (part of movement, not an action), but failure ends a Hero's turn.
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Re: Stone Doorway question

Postby Gomcse » Saturday January 27th, 2018 2:53am

The quest book seems to treat it as a standard door opening non-action, except for the need to successfully roll to get it done. I like playing it with the heroes able to perform other regular actions because if you don't allow that, they could have a frustrating death. Test it both ways and see what works best, perhaps trying it outside of a normal quest so you can do it thirty times and get a good picture would help you decide the best way for your group to play it.
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Re: Stone Doorway question

Postby Stoner81 » Friday November 9th, 2018 8:45am

Throughout the other books a Hero may open as many doors as his movement will allow and as such I treat stone doors the same way. If a Hero fails at opening a stone door he may continue the rest of his turn as normal.

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EDIT - After some more thought I decided to change the above and make it Action to open.
Last edited by Stoner81 on Friday November 9th, 2018 12:31pm, edited 1 time in total.
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Re: Stone Doorway question

Postby wallydubbs » Friday November 9th, 2018 9:19am

I would treat it the same way you treat a locked door in Keller's Keep; only if you fail to open it it ends your turn.
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Re: Stone Doorway question

Postby Maurice76 » Friday November 9th, 2018 10:10am

The opening mechanism of a Stone Door seems to imply an effort on the Hero's part to open it. It's not a matter of grabbing the hold of the door, pressing it and swinging it open; the strength check implies a serious physical strain on the Hero's part to actually get the door to budge. It's heavy and probably not hinged and oiled in a way to ease opening, else the door could be opened without any check whatsoever.

Gamewise, the Stone Door seems to act like a speed bump for the Heroes. It's a barrier that they need to surmount, in order to proceed further.

As EW, I would rule that the effort to open such a Stone Door counts as a standard action - and as a standard action, this has implications for anything else said Hero is able to do - and more importantly, not do - within that same turn.


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Re: Stone Doorway question

Postby Anderas » Friday November 9th, 2018 11:01am

The stone door can take away the action from heroes entering a room; thus protecting the monsters inside a little bit.

However nice this thought was when I had it, the placement of those doors in the original quest pack is not always brilliant.


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