by Just_Will » Monday July 4th, 2016 11:34am
Goblin King, to answer your questions, no house rules have been implemented, but the group is open to anything that's "in the spirit of the game", which helps. The intent is to play all the other quest packs then play WoM last with buffed out heroes.
Also, even though I own the game/expansions, I have given the Morcar role (I know it's Zargon here but I grew up playing this in New Zealand so I'm still used to Morcar) to another player since I prefer playing a hero character and he prefers the DM role.
Some thoughts I had to rebalance it were as follows:
-Allow Elf/Wizard to take more sets of spells. (Eg Elf: 2 sets, Wizard 4-5 sets) maybe introduce a quest for a relic that allows this? (In fact a series of 3-4 custom quests with character specific relics would be fun)
-Re-Introduce the equipment that was taken out of the US version (bracers, cloak of protection etc) to make the Wizard more survivable
-create an 'underworld' dungeon for dead heroes to escape from, thereby reviving themselves
-buff up the men at arms (I saw this was done on the 'Wizards of Zargon' pack posted here)
Also, sajungzak, I did see the remasters here, though the only difference I caught was that men at arms have 2 BP in the US WoM (WoZ). I didn't compare the two precisely side by side though.