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Chaos Spells in AtOH?!?

Discuss Quests, Cards, Monsters etc, from the Against the Ogre Horde Quest Pack.

Chaos Spells in AtOH?!?

Postby Schmidt » Sunday September 21st, 2014 3:09pm

I'm translating the .xlsx file from Patroclus Card Maker and came across this:

English
Chaos Spells
Dominate
The Chaos Sorcerer and defender both roll dice equal to their Mind Points.
If the Sorcerer scores two skulls or more, he may use the defender's combat piece(what?) for the duration of his turn.

It is always fun to roll the dice, but what's the point of the defenders roll?

Mind Blast
The Chaos Sorcerer and defender both roll dice equal to their Mind Points.
The player who scores the most skulls inflicts Mind Point damage equal to the number of skulls he has in excess of his opponent's score.

This makes sense.

Mind Lock
The Chaos Sorcerer and defender both roll dice equal to their Mind Points.
The defender will be frozen for one turn for each skull scored by the Chaos Sorcerer.

....that is not defended by a Heroshield. Better?


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Re: Chaos Spells in AtOH?!?

Postby drathe » Sunday September 21st, 2014 10:51pm

Schmidt wrote:I'm translating the .xlsx file from Patroclus Card Maker and came across this:

English
Chaos Spells
Dominate
The Chaos Sorcerer and defender both roll dice equal to their Mind Points.
If the Sorcerer scores two skulls or more, he may use the defender's combat piece(what?) for the duration of his turn.

It is always fun to roll the dice, but what's the point of the defenders roll?

Combat piece means figure. Why they always use different terminology for the same thing instead of keeping it consistent, I do not know.
The point of the defenders roll is to defend. The Chaos Sorcerer is pretty much attacking the mind of a Hero with its mind points and the Hero must defend against the attack with their mind points. If the mind attack scores two hits, the sorcerer commands the Hero for a turn.

Schmidt wrote:Mind Blast
The Chaos Sorcerer and defender both roll dice equal to their Mind Points.
The player who scores the most skulls inflicts Mind Point damage equal to the number of skulls he has in excess of his opponent's score.

This makes sense.


Schmidt wrote:Mind Lock
The Chaos Sorcerer and defender both roll dice equal to their Mind Points.
The defender will be frozen for one turn for each skull scored by the Chaos Sorcerer.

....that is not defended by a Heroshield. Better?

If you're going to change the wording, I recommend White Shield as that's what's consistently used in the Instructions.

These are exact texts from the Chaos Spell Tokens from Against the Ogre Horde. The Quest Book goes into further detail and clarity for each one.
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