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Veil of Mist vs. Dust of Disappearance

Discuss Quests, Cards, Monsters etc, from the Return of the Witch Lord Quest Pack.

Veil of Mist vs. Dust of Disappearance

Postby wallydubbs » Monday October 22nd, 2018 11:24am

Essentially these are the same thing. However one thing is not made clear regarding the Dust: does it require an action to be cast, as it is not a spell? Couldn't they have just made another Veil of Mist spell scroll if it was the same?

I propose 2 minor differences: Veil of Mist is a spell, which requires an action, that can be cast on any hero the spell caster chooses. Dust of Disappearance does not require an action, but the hero with the bag of dust can only use it on himself.
Would that be a fair interpretation?
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Re: Veil of Mist vs. Dust of Disappearance

Postby Anderas » Tuesday October 23rd, 2018 1:45am

I would argue that the Dust of Disappearance can be "tossed" on any hero as written on the card, in normal sorts of range. The range is not mentioned so maybe it is adjacent and self only.


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Re: Veil of Mist vs. Dust of Disappearance

Postby Maurice76 » Tuesday October 23rd, 2018 4:37am

I'd say it follows the same rules as potions, really. In other words, Heroes can transfer potions (and hence, the Dust of Disappearance as well) when they're adjacent and using a potion is a free action on the Heroes' own turn. As such, a Hero wouldn't be able to use the Dust on another, adjacent Hero if you'd ask me.


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Re: Veil of Mist vs. Dust of Disappearance

Postby torilen » Tuesday October 23rd, 2018 9:30am

I would say the spell requires an action. The Dust can be used like any other object, say a potion, at will.
I would offer that it can be used on the self or any adjacent target.

I would also offer the following:

If used on an enemy - perhaps a goblin or really stupid orc - they should roll for Mind Points to see if it freaks
them out, causing them to flee or just start flailing about, hitting whoever, however.

If used on a door, an enemy might run at the door to attack, slamming into it and taking damage.

If an enemy spell caster is within line of sight and sees a hero using the Dust, he or she can immediately take
their turn and cast a Wind spell, blowing the Dust away...unless that enemy has had their turn for that round.

AND LAST - I would ask this question: Does the dust (or even the spell) work on undead? Their unseeing, unthinking
creatures. Should this be a whole new thread?


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Re: Veil of Mist vs. Dust of Disappearance

Postby wallydubbs » Monday June 3rd, 2019 11:28am

I've noticed once the heroes are well established with healing potions they don't really pick Water spells anymore (at least in my group) as Veil of Mist rarely gets a chance to shine and some monsters have the luck of rolling a 6 on Sleep.

But we actually played a quest where Dust of Disappearance came in handy. This was in Lair of the Ogre Horde (from AtOH).
Note: in my game play named monsters can open doors once placed on the board. Undead will attack all living figures (Monster and Hero alike) unless controlled by a spell caster.

The heroes split up at the beginning with the Elf and Dwarf going one way while the Wizard and Barbarian went the other. The latter heroes spotted the secret door in the Eastern hallway and the Barbarian went into the room, collapsing the ceiling, leaving him alone with the Gargoyle. The Wizard was on standby with Pass Through Rock in case there was no escape from that room. After the gargoyle was defeated the Barbarian found the secret door.
Although he triggered the spear trap he took no damage and kept moving, falling into the Pit of Darkness. The Wizard then rolls a 10, runs through walls with Pass Through Rock; running through the Stone Room, into Tograk's room, Nexrael's room, and then back to the small room with the Barbarian and undead. Realizing the peril they are both in (because so many monster were just put on the board) he cast Cloak of Shadows over both of them. Although they are both safe from physical attacks while in the Shadows the Wizard can't cast spells while in there.
Nexrael opens the door and the undead swarm the Cloak of Shadows trapping the heroes in. Even if the Wizard had Veil of Mist he couldn't cast it in the Cloak of Shadows. Nexrael tries to use Mind Blast on Barbarian, who surprisingly resists (both rolled 2 skulls), Barbarian climbs out of the Pit of Darkness, then uses Dust of Disappearance (which he's had since RotWL) to run in that room, drink a Potion of Strength, and kill Nexrael on his attack phase.
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Re: Veil of Mist vs. Dust of Disappearance

Postby Anderas » Monday June 3rd, 2019 12:27pm

wallydubbs wrote:I've noticed once the heroes are well established with healing potions they don't really pick Water spells anymore (at least in my group) as Veil of Mist rarely gets a chance to shine and some monsters have the luck of rolling a 6 on Sleep.

But we actually played a quest where Dust of Disappearance came in handy. This was in Lair of the Ogre Horde (from AtOH).
Note: in my game play named monsters can open doors once placed on the board. Undead will attack all living figures (Monster and Hero alike) unless controlled by a spell caster.

The heroes split up at the beginning with the Elf and Dwarf going one way while the Wizard and Barbarian went the other. The latter heroes spotted the secret door in the Eastern hallway and the Barbarian went into the room, collapsing the ceiling, leaving him alone with the Gargoyle. The Wizard was on standby with Pass Through Rock in case there was no escape from that room. After the gargoyle was defeated the Barbarian found the secret door.
Although he triggered the spear trap he took no damage and kept moving, falling into the Pit of Darkness. The Wizard then rolls a 10, runs through walls with Pass Through Rock; running through the Stone Room, into Tograk's room, Nexrael's room, and then back to the small room with the Barbarian and undead. Realizing the peril they are both in (because so many monster were just put on the board) he cast Cloak of Shadows over both of them. Although they are both safe from physical attacks while in the Shadows the Wizard can't cast spells while in there.
Nexrael opens the door and the undead swarm the Cloak of Shadows trapping the heroes in. Even if the Wizard had Veil of Mist he couldn't cast it in the Cloak of Shadows. Nexrael tries to use Mind Blast on Barbarian, who surprisingly resists (both rolled 2 skulls), Barbarian climbs out of the Pit of Darkness, then uses Dust of Disappearance (which he's had since RotWL) to run in that room, drink a Potion of Strength, and kill Nexrael on his attack phase.


This is a great story! Thanks. It also shows the power that using "No action" provides in comparison with using the cast action.
Having a spell to store another spell in a piece of equipment would be nice by the way. Maybe I am on the way to invent my own variant of an alchemist spell group.

What about a spell that uses a dagger and makes a magical throwing dagger from it?.... hm I have to think a little bit, also to read a little bit what the others did. Thanks for that flash of inspiration.


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Re: Veil of Mist vs. Dust of Disappearance

Postby wallydubbs » Monday June 3rd, 2019 12:53pm

Anderas wrote:What about a spell that uses a dagger and makes a magical throwing dagger from it?.... hm I have to think a little bit, also to read a little bit what the others did. Thanks for that flash of inspiration.


Yeah, I brought that up earlier in a different forum:
viewtopic.php?f=8&t=4454

Thanks for the reply.
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Re: Veil of Mist vs. Dust of Disappearance

Postby The Admiral » Monday June 3rd, 2019 1:08pm

wallydubbs wrote:I've noticed once the heroes are well established with healing potions they don't really pick Water spells anymore (at least in my group) as Veil of Mist rarely gets a chance to shine and some monsters have the luck of rolling a 6 on Sleep.


Yeah, Veil of Mist is an often unused spell, but I always think a Healing Spell is a massive. Healing potions have to be found or purchased, but you get a healing spell back for free. Sleep always is a great spell to have in hand. It can usually be used to help take out those large and powerful, but stupid, monsters such as an Ogre, Minotaur, Troll etc.
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Re: Veil of Mist vs. Dust of Disappearance

Postby wallydubbs » Monday June 3rd, 2019 2:35pm

The Admiral wrote:
wallydubbs wrote:I've noticed once the heroes are well established with healing potions they don't really pick Water spells anymore (at least in my group) as Veil of Mist rarely gets a chance to shine and some monsters have the luck of rolling a 6 on Sleep.


Yeah, Veil of Mist is an often unused spell, but I always think a Healing Spell is a massive. Healing potions have to be found or purchased, but you get a healing spell back for free. Sleep always is a great spell to have in hand. It can usually be used to help take out those large and powerful, but stupid, monsters such as an Ogre, Minotaur, Troll etc.


Oh yeah, I totally know what you mean (Giant Wolf, Polar Warbear), but when dealing with a monster that has 3 or more mind points, you'd be lucky to get a use out of it (especially if the Wizard is last up in turn order). But I guess having the additional spell packs gives the Wizard wider variety. If the Wizard knows he'll be dealing with an enemy Spellcaster, spells of Protection aren't that bad (Dispell) and I've seen him used Wall of Stone to halt the escape of an Ice Gremlin that was running off with the Bone Wand.
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