Glitch in the story

Discuss Quests, Cards, Monsters etc, from the Return of the Witch Lord Quest Pack.

Glitch in the story

Postby Beiren » Friday January 17th, 2014 6:17pm

In quest 7 is says that you escaped the Witch Lord, but it will not take long for he persues you. But the entire point of this pack is to destroy him. So why would you run away from and go to another location to fight him. If you would stand ground on a tactical position you can chose the battle ground. But now you go to 'visit' the witch lord in his cosy hideout and he has the benifit of the homeplayer?

Make no sense to me?
Time will tell, sooner or later time will tell
Beiren

Fimir
Fimir
 
Posts: 50
Joined: Wednesday November 14th, 2012 4:48pm
Forum Language: Nederlands
Evil Sorcerer: Morcar
Hero:
Usergroups:
Champion Group Member

Advertisement

Re: Glitch in the story

Postby sajungzak » Friday January 17th, 2014 7:15pm

In Quest five, the heroes are captured. In Quest six the witch lord retreats as soon as the wizard or dwarf enter the room to save the barbarian and elf and cannot be slain at this time. The heroes must find the witch lord before he finds them. If you would stand ground on a tactical position, like you say, you risk being captured again.
I see no storyline glitch here. Since the witch lord has the ability to teleport back to his cosy hideout, there only can he finally be laid to rest.
this is where I've been posting my painting progress so far:
http://www.facebook.com/zachary.lewis.96


Rewards:
Zealot Miniatures: Twisting Catacombs Kickstarter Backer Created a Hot Topic. Participated in two (2) Miniature Exchanges. Destroyed a Zombie!
User avatar
sajungzak

Elven Archer
Elven Archer
 
Posts: 593
Joined: Sunday May 19th, 2013 4:10pm
Location: Spokane, Washington
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: Glitch in the story

Postby Count Mohawk » Friday January 17th, 2014 9:42pm

On the subject of the Witch Lord leaving in Quest 6, he does something similar after you beat him in the first Quest Pack, which means he probably knows a long-range version of Escape. Escape has not been shown to work in the other direction, so the Witch Lord himself can't just turn back around with a fresh new army of Undead to finish off the Heroes. Therefore, his best decision on a tactical standpoint is to stand his ground in the Court of the Witch Lord and use the lay of the land to his and his army's advantage. Consider: he knows the Heroes are coming to kill him; if he can't sneak-attack them by teleporting back, why would he let the Heroes choose the battleground?


Rewards:
Grin's Stone Map Created a Hot Topic. Shattered a Skeleton! Destroyed a Zombie! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle!
User avatar
Marquis of Math
Count Mohawk

Elven Warrior
Elven Warrior
 
Posts: 656
Joined: Thursday July 11th, 2013 5:18pm
Location: New England, USA
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:
Usergroups:
Champion Group Member

Re: Glitch in the story

Postby TMU » Tuesday January 21st, 2014 9:50am

Don't make it so complicated, there, I rest this case.
"There is no greater danger than playing it safe."


Rewards:
Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic. Participated in four (4) Miniature Exchanges. Slaughtered an Orc! Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
Second Lieutenant
TMU

Swordsman
Swordsman
 
Posts: 1870
Images: 15
Joined: Saturday November 17th, 2012 2:55pm
Location: Rauma, Finland
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Adventurers' Guild Group Member Champion Group Member Scribes Group Member

Re: Glitch in the story

Postby chaoticprime » Tuesday January 21st, 2014 10:18am

I think its just lousy writing. Its is a board-game, however. There's only so many ways you can dress up the concept of going into a dungeon to kill *lemony goodness*.


Rewards:
Created a Hot Topic. Participated in a Miniature Exchange. Zealot Miniatures: Twisting Catacombs Kickstarter Backer
User avatar
chaoticprime
Practically Lives Here

Swordsman
Swordsman
 
Posts: 1939
Images: 0
Joined: Sunday February 10th, 2013 3:38am
Location: Kansas City
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: Glitch in the story

Postby alyndavies » Monday July 6th, 2015 5:54am

I believe the Witch Lord "curses" the players then vanishes. So i called the kids little bastards, but said my red headed wife (from the welsh valleys) was nice, then the witch lord made a graceful exit from the room.
alyndavies

Ogre Warrior
Ogre Warrior
 
Posts: 166
Joined: Thursday May 7th, 2015 8:29am
Location: South Wales, UK
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Champion Group Member

Re: Glitch in the story

Postby wallydubbs » Wednesday February 20th, 2019 4:01pm

The story does need some adjusting. If the Witch Lord has the Barbarian and Elf in chains without weapons, there's a 2 in 3 chance that the Spirit Blade is locked away in that chest. Why would the Witch Lord teleport away if the odds are in his favor that the heroes don't possess the weopn that could kill him.

Better yet, once you've captured them, why not get rid of that pesky spirit blade altogether. Though I could somewhat understand if there's some magic that prevents him or an undead from touching it.

Just the same, he has the advantage, why leave? If my crew were ever to play it, I'd feel the need to tweak the story in some way...
wallydubbs

Elven Archer
Elven Archer
 
Posts: 516
Joined: Thursday October 18th, 2018 7:15am
Forum Language: English (United States)
Evil Sorcerer: Zargon

Re: Glitch in the story

Postby lestodante » Thursday February 21st, 2019 5:41pm

it is the classic mistake that all the villains do: they leave the heroes to their minions, being sure the heroes will be killed, BUT.... they will survive and slain all the minions and then will go hunting for the final boss.


Rewards:
Participated in two (2) Miniature Exchanges. Encountered a menacing Chaos Warlock!
User avatar
lestodante

Giant Wolf
Giant Wolf
 
Posts: 747
Images: 3
Joined: Saturday January 7th, 2017 9:40am
Location: Italy
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Champion Group Member

Re: Glitch in the story

Postby Maurice76 » Friday February 22nd, 2019 4:57am

lestodante wrote:it is the classic mistake that all the villains do: they leave the heroes to their minions, being sure the heroes will be killed, BUT.... they will survive and slain all the minions and then will go hunting for the final boss.


That, or try to come up with spectacular ways to execute the Heroes, which allows them room to escape death and instead lay it down on the villain in the end - who is then cut/shot down in a personal fight.


Rewards:
Grin's Stone Map Slain a measly Goblin! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Smashed a massive Gargoyle!
User avatar
Maurice76

Orc Shaman
Orc Shaman
 
Posts: 396
Joined: Friday March 9th, 2018 1:19pm
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Champion Group Member

Re: Glitch in the story

Postby wallydubbs » Friday February 22nd, 2019 10:53am

That is such a cliché that may have been forgivable in the 90's, but I think even the heroes would question that decision.
wallydubbs

Elven Archer
Elven Archer
 
Posts: 516
Joined: Thursday October 18th, 2018 7:15am
Forum Language: English (United States)
Evil Sorcerer: Zargon


Return to Return of the Witch Lord

Who is online

Users browsing this forum: CommonCrawl [Bot] and 0 guests