Glitch in the story

Discuss Quests, Cards, Monsters etc, from the Return of the Witch Lord Quest Pack.

Glitch in the story

Postby Beiren » Friday January 17th, 2014 6:17pm

In quest 7 is says that you escaped the Witch Lord, but it will not take long for he persues you. But the entire point of this pack is to destroy him. So why would you run away from and go to another location to fight him. If you would stand ground on a tactical position you can chose the battle ground. But now you go to 'visit' the witch lord in his cosy hideout and he has the benifit of the homeplayer?

Make no sense to me?
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Re: Glitch in the story

Postby sajungzak » Friday January 17th, 2014 7:15pm

In Quest five, the heroes are captured. In Quest six the witch lord retreats as soon as the wizard or dwarf enter the room to save the barbarian and elf and cannot be slain at this time. The heroes must find the witch lord before he finds them. If you would stand ground on a tactical position, like you say, you risk being captured again.
I see no storyline glitch here. Since the witch lord has the ability to teleport back to his cosy hideout, there only can he finally be laid to rest.
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Re: Glitch in the story

Postby Count Mohawk » Friday January 17th, 2014 9:42pm

On the subject of the Witch Lord leaving in Quest 6, he does something similar after you beat him in the first Quest Pack, which means he probably knows a long-range version of Escape. Escape has not been shown to work in the other direction, so the Witch Lord himself can't just turn back around with a fresh new army of Undead to finish off the Heroes. Therefore, his best decision on a tactical standpoint is to stand his ground in the Court of the Witch Lord and use the lay of the land to his and his army's advantage. Consider: he knows the Heroes are coming to kill him; if he can't sneak-attack them by teleporting back, why would he let the Heroes choose the battleground?


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Re: Glitch in the story

Postby TMU » Tuesday January 21st, 2014 9:50am

Don't make it so complicated, there, I rest this case.
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Re: Glitch in the story

Postby chaoticprime » Tuesday January 21st, 2014 10:18am

I think its just lousy writing. Its is a board-game, however. There's only so many ways you can dress up the concept of going into a dungeon to kill *lemony goodness*.


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Re: Glitch in the story

Postby alyndavies » Monday July 6th, 2015 5:54am

I believe the Witch Lord "curses" the players then vanishes. So i called the kids little bastards, but said my red headed wife (from the welsh valleys) was nice, then the witch lord made a graceful exit from the room.
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