• Advertisement

Quest 4: the Halls of Vision

Discuss Quests, Cards, Monsters etc, from the Return of the Witch Lord Quest Pack.

Re: Quest 4: the Halls of Vision

Postby joec » Friday October 18th, 2013 11:22am

*Brushes off dust*

Hey guys -- It's been a few moons since I've seen you all, aye?

My players are just about to go through the RotWL quest pack, and I was doing some read-throughs to prep for the upcoming sessions. (I don't think we'll get through the first two quests tonight. We'll be lucky to reach quest #2.) But, I came to this quest and was about to ask about it, but you guys have already had the discussion!

Thanks for the info!


Rewards:
Hosted a Play-by-Post game. Created a Hot Topic.
User avatar
joec

Ogre Lord
Ogre Lord
 
Posts: 257
Joined: Tuesday July 6th, 2010 4:24pm
Location: Detroit, MI USA
Evil Sorcerer: Zargon
Hero:
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Quest 4: the Halls of Vision

Postby Daedalus » Saturday October 19th, 2013 9:51am

Take some pics and post in the Saturday Night Dungeon subforum. Good to hear you're still at it.
________
UNCLE ZARGON
WANTS YOU

Image
VOTE NOW!


Rewards:
Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
User avatar
Editor-in-Chief
Daedalus
Slacker Ruleslawyer

Yeti
Yeti
 
Posts: 2991
Images: 14
Joined: Monday May 9th, 2011 2:31pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: Quest 4: the Halls of Vision

Postby joec » Thursday June 5th, 2014 4:44pm

Holy Necro post here... My group is FINALLY meeting Friday to challenge this quest, and I had to come back to see what my options were as proposed by all of you.

Thanks again, for all who gave their input, and I'll try to remember to let you all know how it went....


Rewards:
Hosted a Play-by-Post game. Created a Hot Topic.
User avatar
joec

Ogre Lord
Ogre Lord
 
Posts: 257
Joined: Tuesday July 6th, 2010 4:24pm
Location: Detroit, MI USA
Evil Sorcerer: Zargon
Hero:
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Quest 4: the Halls of Vision

Postby Teldurn » Thursday June 5th, 2014 10:07pm

Good luck!
War is not the answer...unless the question is, 'What is not the answer?'

HeroQuest Prime Quest Book, "Conquering Despair"


Rewards:
Created a Hot Topic. Destroyed a Zombie!Encountered a menacing Chaos Warlock!
User avatar
Teldurn

Giant Wolf
Giant Wolf
 
Posts: 768
Joined: Friday October 18th, 2013 5:22pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: Quest 4: the Halls of Vision

Postby SirRick » Saturday March 5th, 2016 5:15pm

After reading this old post and examining the quest book, i dont think the keys mentioned are needed. I know Mentor mentions them in the story text, but the quest notes never mention the keys being used for anything except to sell for extra cash later. I believe the keys are just bonus treasure if the heroes can figure out how to get into the labritory. Nothing in the quest stops them from continuing to the next adventure.


Rewards:
Encountered a menacing Chaos Warlock!
User avatar
SirRick

Orc
Orc
 
Posts: 46
Joined: Sunday January 17th, 2016 3:15am
Location: Minneapolis, MN
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:
Usergroups:
Champion Group Member

Previous

Return to Return of the Witch Lord

Who is online

Users browsing this forum: CommonCrawl [Bot] and 0 guests