SirRick wrote:Its not like the game is difficult to learn, but for a large number of people they just never experienced anything like it before.
Yep. Even for the simpler EU version, the 2nd edition reorganised the rulebook into the 'introductory game' and 'full game'. I imagine there was some feedback that players of the 1st edition were finding it hard to get their heads around the concept and needed the rules to be introduced more gradually. In the 2nd edition, you start off learning to move, fight and put things out on the board--only six and a half pages of rules. The start of the booklet reassures you that you only need to read the first few pages before you can play your first game "without having to cope with all the rules". You then play 'The Trial', without any searching, trap or spell-casting rules. Only after dying horribly in that quest should you proceed to the 'full game' rules.
I actually did learn the game this way, instead of just reading the whole thing right away, because I was the sort of Lego Movie kid that diligently followed rulebook instructions.
The first thing I had trouble with was the idea you only put the furniture and monsters out gradually instead of setting it all up at the start. The second thing I struggled with was the concept of searching--somehow checking a whole room or passage without moving your figure. That kind of abstraction was hard to get a handle on at that age.
The American rulebook is more verbose, though, and more daunting than the terse, boardgame-style writing of the EU version. It's always struck me as aimed at a slightly older audience.
But I suspect the current '14 and up' may have more to do with safety regulations than the actual complexity. I'm not really sure HQ is in-depth enough for teenagers. For 14-year-olds, something like Warhammer or Advanced D&D might be more appealing. You're at the age when detailed, complicated rules with lots of fiddly exceptions are irresistible (especially for showing off) and you want to get away from 'childish' things.
Then you grow up, learn to see the forest instead of focusing on each individual tree, and rediscover the virtues of simple, easy-to-remember rules.

























