by Daedalus » Saturday December 3rd, 2011 6:40pm
Joec-
It was probably left assumed, but I'll mention that the 2 Body Points of poison damage should be restored between Quests if not healed.
Apart from that, there are a couple issues with requiring poison to be healed only by Venom Antidote. The first you already cited- unfortunately, the rules don't differentiate between damage types. Spells and Potions of Healing simply heal any Body Point damage. For better or worse, simplicity is a hallmark of Heroquest.
A second, more trivial problem is availability, as most evil wizards probably won't use the Alchemist's Shop until Kellar's Keep. Before that, the Heroes would have already encountered a poison needle trap in Quest 2 of the game system, The Rescue of Sir Ragnar. It's possible for a minor consistency problem to arise if that damage had been allowed to be healed without Venom Antidote, before the Alchemist's Shop rules were available. I imagine it could be rationalized that particular poison was susceptible to standard healing effects.
Still, it would have gone a long way in justifying the need for Venom Antidote and it's 300 GC cost if the issues above had been adjusted for in the Quest 4 notes section of KK by declaring that the Body Point damage from the poison needle could only be healed by Venom Antidote. Extending such an exception to all cases of poison needle and poison dart damage as a house rule would also work well, as you already suggested. The extra detail is merited, I think.
I imagine such a house rule would fit best on p. 20 of the (NA) Instruction Booklet, under Chest/Furniture Traps as a new second paragraph:
During a Quest, the Body-Point damage from
a poisoned needle or poisoned dart may only
be healed by Venom Antidote or an Anti-
poison Quill. [-edit] Otherwise, Body Point damage
from poison is restored between Quests.
.. UNCLE ZARGON
WANTS.. YOU