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Eastern Passage sealed door

Discuss Quests, Cards, Monsters etc from the Kellar's Keep Quest Pack.

Eastern Passage sealed door

Postby wallydubbs » Monday October 22nd, 2018 12:46pm

So in the bottom right hand corner of the board in Quest 7 Eastern Passage we have a sealed door that cannot and was never meant to be opened. It doesn't appear as if anyone asked about this yet, so I'm not sure if this door exists in the European version of the game, but it's there in the American one.

Anyhow my crew hasn't played this Quest yet and I have a slight concern that the Wizard might use his Genie spell to force the door open... it's fine if the heroes can't physically open the door even if they get through the hall of traps, but as the heroes always use the Genie to attack, I can see this being the one time because there is no other way in there. I don't want to be checkmated for this trick.
So I think I could add a room tile from AtOH or MotM off the end of the board in case the impossible happens. There should be some definite reward to that.

Any suggestions of what I should put in there? I'm thinking maybe an Ogre guarding a chest that contains an artifact from drathe's expansion set, such as the Runic Axe or Mind's Eye, those are awesome. Or maybe they just find a chained up Ogre that will fight for them if they help free him...
The first 5 quests of Keller's Keep are really fun, quest 6 is almost insanely difficult. So there should definitely be something rewarding in there to boost the Hero's spirits.
What do you think?
Last edited by wallydubbs on Monday October 22nd, 2018 1:12pm, edited 1 time in total.
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Re: Eastern Passage sealed door

Postby knightkrawler » Monday October 22nd, 2018 12:53pm

No sealed door here...
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Re: Eastern Passage sealed door

Postby Anderas » Monday October 22nd, 2018 12:54pm

I think it was a shortcut... not that I am still sure about it. :oops: :D

Oh I see KK shortcut me. |_P


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Re: Eastern Passage sealed door

Postby Nicodemus » Monday October 22nd, 2018 1:04pm

The Quest notes say "the door just won't budge". Since it's not meant to be a way out I guess it's up to you. If it was me I'd just have solid rock on the other side given that it's a board edge and not the exit. Either that or it breaks the 4th wall and they exit the game and enter your living room, finally freed from the board! ;)
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Re: Eastern Passage sealed door

Postby benvoliothefirst » Monday October 22nd, 2018 5:24pm

Didn't realize that was a US only thing. Yeah, I would let players blow the door with the genie only to reveal solid rock behind. The Evil Wizard steals a useful spell!
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Re: Eastern Passage sealed door

Postby wallydubbs » Monday October 22nd, 2018 6:57pm

Oh, cool, so that's kinda like a warp pipe in the European version... interesting.

I could still totally see the dwarf disarming trap after trap just to get to that door.
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Re: Eastern Passage sealed door

Postby Spookyhappyfun » Wednesday October 24th, 2018 4:13pm

The European version gives players the choice of going either to Born's Mine or the the East Gate depending on which exit you find and use. I guess the American version didn't want players to miss out on a whole adventure, so they sealed the East Gate one and make you choose the Borin's Mine exit. There's something in the intro for that Quest saying that Zargon blocked the main passage to the East Gate, so instead of a sealed door, I've changed mine to have the door open only for the Heroes to find a collapsed passageway due to a cave-in, making the way unpassable and forcing them to find another exit. This way they won't be frustrated and waste spells (hopefully).
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