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The Dwarven Forge

Discuss Quests, Cards, Monsters etc from the Kellar's Keep Quest Pack.

Re: The Dwarven Forge

Postby Daedalus » Wednesday March 19th, 2014 1:10am

From a wall of words earlier in this thread:

Daedalus wrote: My personal opinion is that the chest/secret door combo was intentional with the assumption that a Hero was not prohibited from moving/carrying the chest. I see the Quest rules in Prince Magnus' Gold as a precursor and validation of that assumption. So the above suggestions could all be shucked out the window in favor of simply allowing the chest to be moved- period.

If rationalizing a precedent from published Quest notes isn't enough, NA rules should be (for NA players, anyway). Chaotic Prime's citing of searching for traps on the square of the chest neatly solves the issue by allowing a Hero on the square that is adjacent to the "blocked" secret door.
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Re: The Dwarven Forge

Postby Sotiris » Wednesday March 19th, 2014 4:38am

Chaoticprime got it right.
We almost all houseruled the "disarming a furniture trap=>like a normal trap=>onto the square" to an adjacent square, because in our homemade quests we use to trap other types of furniture too. Imagine a dwarf who is trying to climb a cupboard to disarm its trap! :lol:

Don't forget that after the trap is disarmed the chest is not gone, it's still there. So a hero returns back using the appropriate artifact/spell which i analysed in a previous post.
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