• Advertisement

Hall of the Dwarven Kings (image heavy)

Discuss Quests, Cards, Monsters etc from the Kellar's Keep Quest Pack.

Hall of the Dwarven Kings (image heavy)

Postby drathe » Tuesday April 28th, 2009 11:29pm

Some time toward the end of January, I played a great quest. In fact, it's been my favourite quest thus far. I always get a kick out of the Heroes running from a horde of continuous monsters. Especially when one stands heroically as a meat shield, ever dying as the other Heroes scramble to complete the goal and find the exit.

Here are some shots of that game:

Image
Image
Image
Image
Image
Image

I played the same quest again with a second group. No pictures for that game. My digital camera is dead. But It was great fun as well. Amazingly, the Barbarian continuously beat back the hordes all they way back until only 14 of the hordes remained on the board, pinned between the the Barbarian's blood covered sword and the great iron door from whence they came. Clonk the Barbarian fearlessly stepped up each time, preventing any new monsters from passing into the Hall of the Dwarven Kings. His comrades ventured through the rest of the quest, found the second piece of Grin's Stone Map and escaped into the Great Citadel. The Barbarian made a hasty retreat, stopping where necessary to catch a breath and chop a head. With the Talisman of Lore sparkling across his blood spattered chest, he was intelligent enough to know which stops to make, ensure he was never surrounded, or took more than one set of beatings per turn. In the end, he made it safely through the wooden exit door to rejoin his companions. Truly a great quest for all!
Image


Rewards:
Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic. Participated in a Miniature Exchange. Zealot Miniatures: Twisting Catacombs Kickstarter Backer
User avatar
Lord
drathe
The Bastiferous!

Innkeeper
Innkeeper
 
Posts: 2902
Images: 103
Joined: Saturday August 16th, 2008 2:55pm
Location: Niagara Region, Ontario, Canada
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Innkeepers Group Member Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member Scribes Group Member

Advertisement

Ye Olde Inn is proudly hosted by

Proudly Hosted by MDD Hosting

Host your Website at MDD Hosting by clicking the logo above and Ye Olde Inn will receive a commission that we'll put toward keeping Ye Olde Inn online for everyone to enjoy!

Re: Hall of the Dwarven Kings (image heavy)

Postby AerynB » Saturday November 28th, 2009 12:39am

Oh My Goodness!!! Dave won't be able to complain about this quest (as he just loves hacking monsters to bits *giggles*). I should show him these pics after we finish. Mwa ha ha! :twisted:


Rewards:
Created a Hot Topic.
User avatar
Princess
AerynB
Resident Editor

Ogre Champion
Ogre Champion
 
Posts: 179
Joined: Friday September 11th, 2009 6:23pm
Location: Missouri
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Hall of the Dwarven Kings (image heavy)

Postby drathe » Saturday November 28th, 2009 2:03am

Or take pics of your own. ;)
Image


Rewards:
Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic. Participated in a Miniature Exchange. Zealot Miniatures: Twisting Catacombs Kickstarter Backer
User avatar
Lord
drathe
The Bastiferous!

Innkeeper
Innkeeper
 
Posts: 2902
Images: 103
Joined: Saturday August 16th, 2008 2:55pm
Location: Niagara Region, Ontario, Canada
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Innkeepers Group Member Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member Scribes Group Member

Re: Hall of the Dwarven Kings (image heavy)

Postby Daedalus » Monday October 24th, 2011 3:49pm

Loads of monsters surely make for dramatic moments! Easy to see why you like this one.

Looking at the Dwarf holding back such a huge throng of flesh, I gotta think some kind of pushing opposed-roll is in order to move a figure one or more squares back in place of a regular attack. Maybe use a Monster's attack dice combined with attack dice equal to its current Body Points plus any Body Points of the monsters in a line behind the pushing figure. Set that against a Hero's attack dice and current Body Points plus any Body Points of any allies in a line behind the resisting figure. The pushing figure(s) move the resisting figure (or figures in a line) back a number of squares equal to the hits scored minus the number of hits scored by the resisting figure(s), with negative movement being ignored. The pusher may then move in the vacated square(s) if a move hasn't already been taken. If backward movement isn't possible, then the front figure is instead moved to a side square. If side movement also isn't possible, then no push is made. Movement from being pushed doesn't count as a move for a figure, as it didn't happen on the figure's turn.

In the situation depicted in your photo, the Chaos Knight (if unwounded) with the aid of the 3 Fimirs and 2 Orcs behind would roll 11 attack dice against the Dwarf. The Dwarf (if unwounded) could roll 9-11 dice (depending on his weapon) to resist and hold the door. That would make for an epic stand as the Dwarf struggled to hold his ground. The Barbarian would surely be wanted in such a scrum. [That's a lot of dice. Maybe limit to 6 dice maximum, so subtract 5 from both sides. -edit]

I know there's added complication with this tactic, but it cures a big problem that stagnates the action of the game- namely door-defending. In my opinion, the game would benefit from a more dynamic flow of combat at choke points.
________
UNCLE ZARGON
WANTS YOU

Image
VOTE NOW!


Rewards:
Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
User avatar
Editor-in-Chief
Daedalus
Slacker Ruleslawyer

Yeti
Yeti
 
Posts: 2901
Images: 14
Joined: Monday May 9th, 2011 2:31pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: Hall of the Dwarven Kings (image heavy)

Postby Daedalus » Friday May 31st, 2013 2:17pm

One man's Heroic stand is another's egregious failure of the rules. Still being of the latter opinion, I feel this extreme bit of door-guarding could use a simpler solution to break it up. This old post, inspired by ghan, then knightkrawler and some fans at the German HQ Cooperation site, adds a bit of realism to this unbalanced fight without adding any extra dice-rolling:

Daedalus wrote:Push Back
When a figure loses one or more Body Points during a melee fight, an attacker may choose to use the momentum of the attack to push that opponent back or to the side one square. If there's a wall or other immovable object behind or next to the opponent, pushing back in that direction is not possible.  Figures also count as immovable objects if their number, including the defending opponent, exceeds the Body Points lost from the attack.  If instead the total number of figures is less than or equal to the Body Points lost, then they may all be pushed in the same direction. Push Back isn't possible if the defending opponent is killed.


Example:
A Barbarian, flanked by the Dwarf, Elf, and Wizard guards a doorway against a group of 3 Fimiri who want to get to the Elf and Wizard.  A Fimir facing the Barbarian hits for 1 BP of damage.  As the Dwarf and Barbarian together (2) is greater than 1 BP, the Barbarian can't be moved (the Dwarf kindly pushes him back into the doorway).  Zargon moves the Fimir to the side, allowing a second Fimir to attack. It pastes the Barbarian for 2 BP of damage.  That's equal to or greater than 2 figures, so the Fimir pushes back the Barbarian and the Dwarf to the left.  A third Fimir enthusiastically jumps forward next to the Elf to attack.  
             
Notes:
A lucky attack may push back an opponent and up to 3 figures with a Battle Axe, possibly more if a Potion of Strength is used.  Awesome power and luck can change the direction of a battle in truly heroic ways with this modification.

I'm in favor of requiring normal movement to advance into an emptied square.  That means it may take more than one turn to advance into a room or corroidor as a Hero moves back into the vacated square to attack on his turn.  I don't see this as a problem, as extra monsters can advance to the vacated square on Morcar's/Zargon's turn before this happens.

Basically, if the Dwarf wants to try to hold back the throng of monsters in this Quest by himself, he will be backed up each time he suffers 1 or more Body Points damage. Chances are the monsters will push him back into the central chamber and spill in. It would be wise for at least one other Hero to back him up and prevent this.

Here's a size option that may or may not be worth the extra complication:

    Bigger-than-Hero figures like Ogres count as 2 figures for purposes of being immovable objects. They also ignore 1 supporting figure when pushing back a defender. Conversly, less bulky figures like Goblins and Skeletons count as 1/2 a figure when presented as immovable objects. These smaller monsters must also score 2 Body Points of damage to move a single defending Hero.
________
UNCLE ZARGON
WANTS YOU

Image
VOTE NOW!


Rewards:
Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
User avatar
Editor-in-Chief
Daedalus
Slacker Ruleslawyer

Yeti
Yeti
 
Posts: 2901
Images: 14
Joined: Monday May 9th, 2011 2:31pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: Hall of the Dwarven Kings (image heavy)

Postby WiseOne » Monday March 10th, 2014 10:27pm

So my wife and I did this quest over the weekend and she is playing the druid (from my Dungeon! and Warhammer post). She has the ability to once per quest move or remove a piece of furniture (Twist Wood and Bend Metal). She used it to move a book case in the way of a door so the monsters could no longer pass the zombie corridor. I thought it was genius. Rest of the adventure then went casually.
User avatar
WiseOne

Skeleton
Skeleton
 
Posts: 25
Joined: Saturday November 3rd, 2012 2:02pm
Hero:
Usergroups:
Champion Group Member

Re: Hall of the Dwarven Kings (image heavy)

Postby Daedalus » Wednesday March 19th, 2014 12:41am

Smart move. Big Bene's rules for destroying furniture might have played well with this. Kinda like the Chicago Fire Department being delayed but not stopped when they encountered the Blues Brothers' makeshift barricade at the Daley Center. A Wall of Stone spell can be broken down, after all.

Rewarding the intelligent use of the spell works if you don't mind losing the pressure this Quest offers. It's also simpler. Evil Wizard player's call.
________
UNCLE ZARGON
WANTS YOU

Image
VOTE NOW!


Rewards:
Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
User avatar
Editor-in-Chief
Daedalus
Slacker Ruleslawyer

Yeti
Yeti
 
Posts: 2901
Images: 14
Joined: Monday May 9th, 2011 2:31pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: Hall of the Dwarven Kings (image heavy)

Postby j_dean80 » Monday May 22nd, 2017 9:08pm

We just played through this Quest. It has potential to be a lot of fun. I think the Quest is too short though. Should have added a few more hallways where the Heroes can get trapped and have to fight their way out.
Blood - Good to the last drop
User avatar
j_dean80

Elven Archer
Elven Archer
 
Posts: 578
Images: 12
Joined: Tuesday December 6th, 2016 2:48pm
Location: Illinois, USA
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member


Return to Kellar's Keep

Who is online

Users browsing this forum: CommonCrawl [Bot] and 0 guests